Tribes: Ascend/Doombringer: Difference between revisions

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{{ArmorInfoBox
{{ArmorInfoBox
|title = Doombringer
|title = Doombringer
|image = [[Image:TA_Armor_Doombringer.png|250px]]
|image = <slider image1="[[Image:TA_BE_Doombringer.png|250px]]" image2="[[Image:TA_DS_Doombringer.png|250px]]" />
|caption = Screenshot from class selection page
|caption = Screenshot from class selection page
|armor = Heavy
|armor = Heavy
|primary = [[Chain Gun]]
|health = 2,300
|primary_unlock1 = {{LockedWeaponEntry|[[Heavy Bolt Launcher]]|100,000 XP or 780 Gold}}
|healthupgrade = 2,400/2,500
|secondary = [[Saber Launcher]]
|healthdelay = 20 seconds
|pack = [[Force Field]]
|healthdelayupgrade = 15 seconds
|belt = [[Frag Grenade]]
|energy = 80
|belt_unlock1 = {{LockedWeaponEntry|[[Mines]]|75,000 XP or 420 Gold}}
|energyupgrade = 90
|energyregen = 9/s
|speed = 7.2 m/s
|mass = 130 kg
|tribesgold = 120
|xp = 7,000
|mastery = 3,750 XP
|primary = [[Tribes: Ascend/Chain Gun|Chain Gun]]
|primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Heavy Bolt Launcher|Heavy Bolt Launcher]]|44,000 XP or 500 Gold}}
|primary_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Chain Cannon|Chain Cannon]]|9,000 XP or 160 Gold}}
|secondary = [[Tribes: Ascend/Saber Launcher|Saber Launcher]]
|secondary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Titan Launcher|Titan Launcher]]|21,000 XP or 240 Gold}}
|secondary_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Shocklance|Shocklance]]|37,500 XP or 420 Gold}}
|pack = [[Tribes: Ascend/Force Field|Force Field]]
|belt = [[Tribes: Ascend/Frag Grenade|Frag Grenade]]
|belt_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Mine|Mines]]|37,500 XP or 420 Gold}}
|belt_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Defective Frag|Defective Frag]]|2,400 XP or 40 Gold}}
|icon = [[Image:Doombringer.png|94px]]
|icon = [[Image:Doombringer.png|94px]]
}}
}}
Doombringer is the quintessential Anti-Armor class, wielding the might Saber Missile Launcher. The Doombringer can also deploy a Force Field.


''"Doombringer is a Heavy Defender with exceptional anti-vehicle capability and defensive tools such as Force Fields and Mines."''


==Cost to Unlock==
'''Tribes Gold''': 240


'''XP''': 14,000
Doombringer, also commonly referred to as the "'''Noob-bringer'''," is the quintessential Anti-Armor class, wielding the mighty Saber Missile Launcher. The Doombringer can also deploy a Force Field. This class is highly criticized for the lack of skill required to obtain kills. All that is required is for the player to hold down the fire button and spray.  It is one of the two "go to" classes for easy kills, the other being the [[Tribes:_Ascend/Raider|Raider]].
 
== Loadouts ==
{|
| {{:Tribes: Ascend/Doombringer series}}
|}
 
== Armor Upgrades ==
=== Doombringer MK I ===
:+100 Health
:
:-25% Regeneration delay
:
:+10 Energy
:
:+25% Health Regeneration Rate
:
:+100 Health
 
== Skins==
{| class="wikitable"
! Executioner
|-
|[[Image:TA_Skin_Doombringer_Executioner.png|x200px]]
|-
|487 Gold
|}
 
'''Executioner'''
 
''"This mercenary band is known for not taking any prisoners, and openly flaunting the Tenets. To see an Executioner, is to know death has found you."''
 
 
{|
|-
| {{:Tribes: Ascend/Armor series}}
|}
 
[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend/Classes]]

Latest revision as of 22:25, 23 February 2014

Doombringer
<slider image1="" image2="" />Screenshot from class selection page
General Information
Armor Heavy
Health Pool 2,300 (2,400/2,500)
Health Regen Delay 20 seconds (15 seconds)
Energy Pool 80 (90)
Energy Regen Rate 9/s
Walk Speed 7.2 m/s
Mass 130 kg
Cost
Tribes Gold 120
XP 7,000
Mastery 3,750 XP


"Doombringer is a Heavy Defender with exceptional anti-vehicle capability and defensive tools such as Force Fields and Mines."


Doombringer, also commonly referred to as the "Noob-bringer," is the quintessential Anti-Armor class, wielding the mighty Saber Missile Launcher. The Doombringer can also deploy a Force Field. This class is highly criticized for the lack of skill required to obtain kills. All that is required is for the player to hold down the fire button and spray. It is one of the two "go to" classes for easy kills, the other being the Raider.

Loadouts

Armor Upgrades

Doombringer MK I

+100 Health
-25% Regeneration delay
+10 Energy
+25% Health Regeneration Rate
+100 Health

Skins

Executioner
487 Gold

Executioner

"This mercenary band is known for not taking any prisoners, and openly flaunting the Tenets. To see an Executioner, is to know death has found you."