Tribes: Ascend/Soldier: Difference between revisions

From Tribes Wiki
Jump to navigation Jump to search
(Moved cost)
(Added armor info box)
Line 68: Line 68:


''"Synthralls are robotic servitors with sufficient AI to accomplish basic labor tasks, and are sometimes linked to the command circuit for basic combat. The Tenets consider this acceptable. Any sane human becomes uneasy when they see armed autonomous machines, as such, all Synthralls have remote self-destruct sequences."''
''"Synthralls are robotic servitors with sufficient AI to accomplish basic labor tasks, and are sometimes linked to the command circuit for basic combat. The Tenets consider this acceptable. Any sane human becomes uneasy when they see armed autonomous machines, as such, all Synthralls have remote self-destruct sequences."''
{|
|-
| {{:Tribes: Ascend/Armor series}}
|}

Revision as of 19:09, 18 May 2013

Soldier
<slider image1="" image2="" />Screenshot from class selection page
General Information
Armor Medium
Health Pool 1,200 (1,250/1,350)
Health Regen Delay 20 seconds (15 seconds)
Energy Pool 100 (105)
Energy Regen Rate 13/s
Walk Speed 8.8 m/s
Mass 100 kg
Cost
Tribes Gold Free
XP Free
Mastery 7,500 XP


"The Soldier is an easy to play, all-around balanced class."


This is the essential "Call of Duty" class, as it has primarily weapons that appear in the game Call of Duty, with only one weapon hailing from the Tribes series, the Spinfusor.

Loadouts

Armor Upgrades

Soldier MK I

-25% Regeneration delay
+50 Health
+25% Health Regeneration rate
+5 Energy
+50 Health

Skins

Synthrall
975 Gold

Synthrall

"Synthralls are robotic servitors with sufficient AI to accomplish basic labor tasks, and are sometimes linked to the command circuit for basic combat. The Tenets consider this acceptable. Any sane human becomes uneasy when they see armed autonomous machines, as such, all Synthralls have remote self-destruct sequences."