Tribes: Ascend/Soldier: Difference between revisions
Jump to navigation
Jump to search
Te-krogoth (talk | contribs) (Added loadouts series) |
Te-krogoth (talk | contribs) m (Cost) |
||
(4 intermediate revisions by the same user not shown) | |||
Line 13: | Line 13: | ||
|speed = 8.8 m/s | |speed = 8.8 m/s | ||
|mass = 100 kg | |mass = 100 kg | ||
|tribesgold = Free | |||
|xp = Free | |||
|mastery = 3,750 XP | |||
|primary = [[Tribes: Ascend/Assault Rifle|Assault Rifle]] | |primary = [[Tribes: Ascend/Assault Rifle|Assault Rifle]] | ||
|primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Spinfusor|Spinfusor]]|21,000 XP or 240 Gold}} | |primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Spinfusor|Spinfusor]]|21,000 XP or 240 Gold}} | ||
Line 34: | Line 37: | ||
This is the essential "Call of Duty" class, as it has primarily weapons that appear in the game Call of Duty | This is the essential "Call of Duty" class, as it has primarily weapons that appear in the game Call of Duty. Tribesesque weapons were later added to the class, as somewhat of an afterthought. | ||
== Loadouts == | == Loadouts == | ||
Line 40: | Line 43: | ||
| {{:Tribes: Ascend/Soldier series}} | | {{:Tribes: Ascend/Soldier series}} | ||
|} | |} | ||
== Armor Upgrades == | == Armor Upgrades == | ||
Line 64: | Line 62: | ||
|[[Image:TA_Skin_Soldier_Synthrall.png|x200px]] | |[[Image:TA_Skin_Soldier_Synthrall.png|x200px]] | ||
|- | |- | ||
| | | 487 Gold | ||
|} | |} | ||
Line 70: | Line 68: | ||
''"Synthralls are robotic servitors with sufficient AI to accomplish basic labor tasks, and are sometimes linked to the command circuit for basic combat. The Tenets consider this acceptable. Any sane human becomes uneasy when they see armed autonomous machines, as such, all Synthralls have remote self-destruct sequences."'' | ''"Synthralls are robotic servitors with sufficient AI to accomplish basic labor tasks, and are sometimes linked to the command circuit for basic combat. The Tenets consider this acceptable. Any sane human becomes uneasy when they see armed autonomous machines, as such, all Synthralls have remote self-destruct sequences."'' | ||
{| | |||
|- | |||
| {{:Tribes: Ascend/Armor series}} | |||
|} | |||
[[Category:Tribes: Ascend]] | |||
[[Category:Tribes: Ascend/Classes]] |
Latest revision as of 22:02, 23 February 2014
"The Soldier is an easy to play, all-around balanced class."
This is the essential "Call of Duty" class, as it has primarily weapons that appear in the game Call of Duty. Tribesesque weapons were later added to the class, as somewhat of an afterthought.
Loadouts
|
Armor Upgrades
Soldier MK I
- -25% Regeneration delay
- +50 Health
- +25% Health Regeneration rate
- +5 Energy
- +50 Health
Skins
Synthrall |
---|
487 Gold |
Synthrall
"Synthralls are robotic servitors with sufficient AI to accomplish basic labor tasks, and are sometimes linked to the command circuit for basic combat. The Tenets consider this acceptable. Any sane human becomes uneasy when they see armed autonomous machines, as such, all Synthralls have remote self-destruct sequences."
|