Tribes: Ascend/Soldier: Difference between revisions

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|caption = Screenshot from class selection page
|caption = Screenshot from class selection page
|armor = Medium
|armor = Medium
|health = 1,200
|healthupgrade = 1,250/1,350
|healthdelay = 20 seconds
|healthdelayupgrade = 15 seconds
|energy = 100
|energyupgrade = 105
|energyregen = 13/s
|speed = 8.8 m/s
|mass = 100 kg
|tribesgold = Free
|xp = Free
|mastery = 3,750 XP
|primary = [[Tribes: Ascend/Assault Rifle|Assault Rifle]]
|primary = [[Tribes: Ascend/Assault Rifle|Assault Rifle]]
|primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Spinfusor|Spinfusor]]|42,000 XP or 240 Gold}}
|primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Spinfusor|Spinfusor]]|21,000 XP or 240 Gold}}
|primary_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Gast's Rifle|Gast's Rifle]]|14,000 XP or 120 Gold}}
|primary_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Gast's Rifle|Gast's Rifle]]|7,000 XP or 120 Gold}}
|primary_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/Twinfusor|Twinfusor]]|88,000 XP or 500 Gold}}
|primary_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/Twinfusor|Twinfusor]]|44,000 XP or 500 Gold}}
|secondary = [[Tribes: Ascend/Thumper D|Thumper D]]
|secondary = [[Tribes: Ascend/Thumper D|Thumper D]]
|secondary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Eagle Pistol|Eagle Pistol]]|42,000 XP or 240 Gold}}
|secondary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Eagle Pistol|Eagle Pistol]]|21,000 XP or 240 Gold}}
|secondary_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Thumper DX|Thumper DX]]|4,800 XP or 40 Gold}}
|secondary_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Thumper DX|Thumper DX]]|2,400 XP or 40 Gold}}
|secondary_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/Spare Spinfusor|Spare Spinfusor]]|42,800 XP or 240 Gold}}
|secondary_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/Spare Spinfusor|Spare Spinfusor]]|21,000 XP or 240 Gold}}
|secondary_unlock4 = {{LockedWeaponEntry|[[Tribes: Ascend/Shocklance|Shocklance]]|37,500 XP or 420 Gold}}
|pack = [[Tribes: Ascend/Energy Pack|Energy Pack]]
|pack = [[Tribes: Ascend/Energy Pack|Energy Pack]]
|pack_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Utility Pack|Utility Pack]]|75,000 XP or 420 Gold}}
|pack_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Utility Pack|Utility Pack]]|21,000 XP or 240 Gold}}
|belt = [[Tribes: Ascend/Frag Grenade XL|Frag Grenade XL]]
|belt = [[Tribes: Ascend/Frag Grenade XL|Frag Grenade XL]]
|belt_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Anti-Personnel Grenade|Anti-Personnel Grenade]]|42,000 XP or 240 Gold}}
|belt_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Anti-Personnel Grenade|Anti-Personnel Grenade]]|21,000 XP or 240 Gold}}
|belt_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Proximity Grenade|Proximity Grenade]]|75,000 XP or 420 Gold}}
|belt_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Proximity Grenade|Proximity Grenade]]|37,500 XP or 420 Gold}}
|belt_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/Short-Fuse Frag|Short-Fuse Frag]]|14,000 XP or 120 Gold}}
|belt_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/Short-Fuse Frag|Short-Fuse Frag]]|7,000 XP or 120 Gold}}
|icon = [[Image:Soldier.png|94px]]
|icon = [[Image:Soldier.png|94px]]
}}
}}
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This is the essential "Call of Duty" class, as it has primarily weapons that appear in the game Call of Duty, with only one weapon hailing from the Tribes series, the Spinfusor.
This is the essential "Call of Duty" class, as it has primarily weapons that appear in the game Call of Duty. Tribesesque weapons were later added to the class, as somewhat of an afterthought.


 
== Loadouts ==
==Cost to Unlock==
{|
'''Tribes Gold''': Free
| {{:Tribes: Ascend/Soldier series}}
 
|}
'''XP''': Free


== Armor Upgrades ==
== Armor Upgrades ==
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:
:
:+50 Health
:+50 Health
== Skins ==
{| class="wikitable"
! Synthrall
|-
|[[Image:TA_Skin_Soldier_Synthrall.png|x200px]]
|-
| 487 Gold
|}
'''Synthrall'''
''"Synthralls are robotic servitors with sufficient AI to accomplish basic labor tasks, and are sometimes linked to the command circuit for basic combat. The Tenets consider this acceptable. Any sane human becomes uneasy when they see armed autonomous machines, as such, all Synthralls have remote self-destruct sequences."''
{|
|-
| {{:Tribes: Ascend/Armor series}}
|}
[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend/Classes]]

Latest revision as of 22:02, 23 February 2014

Soldier
<slider image1="" image2="" />Screenshot from class selection page
General Information
Armor Medium
Health Pool 1,200 (1,250/1,350)
Health Regen Delay 20 seconds (15 seconds)
Energy Pool 100 (105)
Energy Regen Rate 13/s
Walk Speed 8.8 m/s
Mass 100 kg
Cost
Tribes Gold Free
XP Free
Mastery 3,750 XP


"The Soldier is an easy to play, all-around balanced class."


This is the essential "Call of Duty" class, as it has primarily weapons that appear in the game Call of Duty. Tribesesque weapons were later added to the class, as somewhat of an afterthought.

Loadouts

Armor Upgrades

Soldier MK I

-25% Regeneration delay
+50 Health
+25% Health Regeneration rate
+5 Energy
+50 Health

Skins

Synthrall
487 Gold

Synthrall

"Synthralls are robotic servitors with sufficient AI to accomplish basic labor tasks, and are sometimes linked to the command circuit for basic combat. The Tenets consider this acceptable. Any sane human becomes uneasy when they see armed autonomous machines, as such, all Synthralls have remote self-destruct sequences."