Tribes: Ascend/Juggernaut: Difference between revisions

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(Variant weapons for Juggernaut)
m (Cost)
 
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|caption = Screenshot from class selection page
|caption = Screenshot from class selection page
|armor = Heavy
|armor = Heavy
|primary = [[Fusion Mortar]]
|health = 2,400
|primary_unlock1 = {{LockedWeaponEntry|[[MIRV Launcher]]|100,000 XP or 780 Gold}}
|healthupgrade = 2,500/2,600
|primary_unlock2 = {{LockedWeaponEntry|[[Fusion Mortar Deluxe]]|18,000 XP or 160 Gold}}
|healthdelay = 20 seconds
|secondary = [[Spinfusor MKD]]
|healthdelayupgrade = 15 seconds
|secondary_unlock1 = {{LockedWeaponEntry|[[X1 LMG]]|100,000 XP or 780 Gold}}
|energy = 80
|secondary_unlock2 = {{LockedWeaponEntry|[[Spinfusor MK-X]]|18,000 XP or 160 Gold}}
|energyupgrade = 90
|pack = [[Regen Pack]]
|energyregen = 9/s
|belt = [[Heavy AP Grenade]]
|speed = 7.2 m/s
|belt_unlock1 = {{LockedWeaponEntry|[[Spinfusor Disc]]|42,000 XP or 240 Gold}}
|mass = 130 kg
|belt_unlock2 = {{LockedWeaponEntry|[[Heavy AP-XL]]|14,000 XP or 120 Gold}}
|tribesgold = Free
|xp = Free
|mastery = 3,750 XP
|primary = [[Tribes: Ascend/Fusion Mortar|Fusion Mortar]]
|primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/MIRV Launcher|MIRV Launcher]]|44,000 XP or 500 Gold}}
|primary_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Fusion Mortar Deluxe|Fusion Mortar Deluxe]]|9,000 XP or 160 Gold}}
|secondary = [[Tribes: Ascend/Spinfusor MKD|Spinfusor MKD]]
|secondary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/X1 LMG|X1 LMG]]|44,000 XP or 500 Gold}}
|secondary_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Spinfusor MK-X|Spinfusor MK-X]]|9,000 XP or 160 Gold}}
|secondary_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/Shocklance|Shocklance]]|37,500 XP or 420 Gold}}
|pack = [[Tribes: Ascend/Health Regen Pack|Health Regen Pack]]
|belt = [[Tribes: Ascend/Heavy AP Grenade|Heavy AP Grenade]]
|belt_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Spinfusor Disc|Spinfusor Disc]]|21,000 XP or 240 Gold}}
|belt_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Heavy AP-XL|Heavy AP-XL]]|7,000 XP or 120 Gold}}
|icon = [[Image:Juggernaut.png|94px]]
|icon = [[Image:Juggernaut.png|94px]]
}}
}}
Juggernauts excel at long range bombardment, and are capable of devastating the exterior of enemy bases with the Fusion Mortar. Increased durability on top of their heavy armor allow Juggernauts to survive in mid-field, despite poor mobility.


''"Juggernauts excel at long range bombardment and devastate the exterior of enemy bases with their Mortars."''


==Cost to Unlock==
== Loadouts ==
Free
{|
| {{:Tribes: Ascend/Juggernaut series}}
|}
 
== Armor Upgrades ==
=== Juggernaut MK I ===
:+100 Health
:
:-25% Regeneration delay
:
:+10 Energy
:
:+25% Health Regeneration rate
:
:+100 Health
 
== Skins==
{| class="wikitable"
! Forlorn
|-
|[[Image:TA_Skin_Juggernaut_Forlorn.png|x200px]]
|-
|487 Gold
|}
 
'''Forlorn'''
 
''"Some bands of warriors become mercenaries, selling their skills for payment. The Forlorn, however, join only lost causes. They work for free, letting the fame of turning a battle be their payment."''
 
 
{|
|-
| {{:Tribes: Ascend/Armor series}}
|}
 
[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend/Classes]]

Latest revision as of 22:33, 23 February 2014

Juggernaut
<slider image1="" image2="" />Screenshot from class selection page
General Information
Armor Heavy
Health Pool 2,400 (2,500/2,600)
Health Regen Delay 20 seconds (15 seconds)
Energy Pool 80 (90)
Energy Regen Rate 9/s
Walk Speed 7.2 m/s
Mass 130 kg
Cost
Tribes Gold Free
XP Free
Mastery 3,750 XP


"Juggernauts excel at long range bombardment and devastate the exterior of enemy bases with their Mortars."

Loadouts

Armor Upgrades

Juggernaut MK I

+100 Health
-25% Regeneration delay
+10 Energy
+25% Health Regeneration rate
+100 Health

Skins

Forlorn
487 Gold

Forlorn

"Some bands of warriors become mercenaries, selling their skills for payment. The Forlorn, however, join only lost causes. They work for free, letting the fame of turning a battle be their payment."