Tribes: Ascend/Jackal: Difference between revisions

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m (Gold)
(Updated for v1.1)
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|title              = Jackal
|title              = Jackal
|image              = [[Image:TA_Wep_Jackal.png|290px]]
|image              = [[Image:TA_Wep_Jackal.png|290px]]
|loadout            = [[Tribes:_Ascend/Infiltrator|Infiltrator]]
|loadout            = [[Tribes:_Ascend/Light Armor|Light Armor]]
|slot              = Primary
|slot              = Primary
|type              = Remote detonation / Explosive
|type              = Remote detonation / Explosive
|firerate          = 1 per 0.35 seconds
|firerate          = 1 per 0.25 seconds
|reloadtime        = 1.8 seconds
|reloadtime        = 1.8 seconds
|autoreloadtime    = 2.84 seconds
|autoreloadtime    = 2.84 seconds
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|lockontime        =
|lockontime        =
|lockondistance    =
|lockondistance    =
|projectilespeed    = 76 m/s
|projectilespeed    = 76.4 m/s
|projectilelivetime =  
|projectilelivetime =  
|projectilehitbox  = 0.84 meters
|projectilehitbox  = 0.4 meters
|falloffrange      =
|falloffrange      =
|splashradius      = 7.2 meters
|splashradius      = 7 meters
|clipsize          = 3
|clipsize          = 3
|ammo              = 27
|ammo              = 30
|ammoupgrade        = 33/39
|ammoupgrade        =  
|upgrade1          = +6 ammo
|upgrade1          =  
|upgrade2          = +20% damage versus armored
|upgrade2          =  
|upgrade3          = +6 ammo
|upgrade3          =  
|gold              = 250
|gold              = 160
|xp                = 22,000
|xp                = 12,000
|mastery            = 3,750
|mastery            = Locked
}}
}}


''"The Jackal fires up to three rounds that stick to any surface, and are remote triggered for detonation. Perfect for setting up traps and destroying objectives from a safe distance."''
''"The Jackal fires up to three rounds that stick to any surface, and are remote triggered for detonation. The rounds must be stuck to a surface to detonate. +50% damage to vehicles."''




The '''Jackal''' is an unlockable primary weapon for the [[Tribes:_Ascend/Infiltrator|Infiltrator]]. The Jackal is based off of the [[Tribes: Ascend/Raider|Raider]]'s [[Tribes: Ascend/Arx Buster|Arx Buster]], and was originally named the Remote Arx Buster. The Jackal fires three rounds that are remotely detonated by reloading the weapon. The weapon does not fire all three rounds at the same time or automatically fire them back to back, the player controls when each round is fired.  
The '''Jackal''' is an unlockable primary weapon for the [[Tribes:_Ascend/Light Armor|Light Armor]]. The Jackal is based off of the [[Tribes: Ascend/Medium Armor|Medium Armor]]'s [[Tribes: Ascend/Arx Buster|Arx Buster]], and was originally named the Remote Arx Buster. The Jackal fires three rounds that are remotely detonated by reloading the weapon. The weapon does not fire all three rounds at the same time or automatically fire them back to back, the player controls when each round is fired. With the release of version 1.1, the rounds can no longer be detonated in the air.


== Damage Table ==
== Damage Table ==
Below are the damage values for one round of the Jackal. The Jackal deals 2x damage for rounds that are stuck on a player or object.
Below are the damage values for one round of the Jackal. The Jackal deals 1.25x damage for rounds that are stuck on a player or object.
<!--
<!--
2x multiplier for direct hit
m_fStuckDamageMultiplier=1.250
2.5x multiplier on shrikes
    m_fMinDamagePct=0.40
     m_fDamageMultiplierAgainstArmor=1.0
     m_fDamageMultiplierAgainstArmor=1.0
     m_fDamageMultiplierAgainstBeowulf=1.0
    m_fDamageMultiplierAgainstGenerators=2.0
     m_fDamageMultiplierAgainstGravCycle=1.0
    m_fDamageMultiplierAgainstNonArmoredObjectives=2.0
    m_fDamageMultiplierAgainstShrike=1.50
     m_fDamageMultiplierAgainstBeowulf=1.50
     m_fDamageMultiplierAgainstGravCycle=1.50
     m_fDamageMultiplierAgainstBaseTurrets=2.0
     m_fDamageMultiplierAgainstBaseTurrets=2.0
     m_fDamageMultiplierAgainstBaseSensors=2.0
     m_fDamageMultiplierAgainstBaseSensors=2.0
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{| class="wikitable"
{| class="wikitable"
|-
|-
! !! Base Damage !! 20% vs Armored
! !! Base Damage
|-
|-
|Base Damage || style="text-align:center;"| 200 || style="text-align:center;"| 200
|Base Damage || style="text-align:center;"| 350
|-
|-
|Beowulf || style="text-align:center;"| 400 || style="text-align:center;"| 480
|Beowulf || style="text-align:center;"| 656
|-
|-
|Deployables || style="text-align:center;"| 400 || style="text-align:center;"| 400
|Deployables || style="text-align:center;"| 438
|-
|-
|Generator || style="text-align:center;"| 500 || style="text-align:center;"| 500
|Generator || style="text-align:center;"| 875
|-
|-
|Grav Cycle || style="text-align:center;"| 400 || style="text-align:center;"| 480
|Grav Cycle || style="text-align:center;"| 656
|-
|-
|Player || style="text-align:center;"| 400 || style="text-align:center;"| 400
|Player || style="text-align:center;"| 438
|-
|-
|Sensor || style="text-align:center;"| 800 || style="text-align:center;"| 960
|Sensor || style="text-align:center;"| 875
|-
|-
|Shrike || style="text-align:center;"| 1,000 || style="text-align:center;"| 1,200
|Shrike || style="text-align:center;"| 656
|-
|-
|Turret || style="text-align:center;"| 800 || style="text-align:center;"| 960
|Turret || style="text-align:center;"| 875
|-
|-
|Splash Damage || style="text-align:center;"| 100 - 200 || style="text-align:center;"| 125 - 240
|Splash Damage || style="text-align:center;"| 140 - 350
|-
|-
|}
|}
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== Kick Strength ==
== Kick Strength ==
The Stealth Spinfusor has an impulse strength of 20,000 uu applied to players hit by its projectile, and a multiplier of 1.2 for self-inflicted damage.
The Jackal has an impulse strength of 20,000 uu applied to players hit by its projectile.


== Trivia ==
== Trivia ==
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|[[Image:Sticky_kill.png]]
|[[Image:Sticky_kill.png]]
|}
|}
{{Tribes: Ascend/Infiltrator series}}
{{:Template:Tribes: Ascend/Light Armor Series}}
<!--
<!--
TrDevice_RemoteArxBuster
TrDevice_RemoteArxBuster

Revision as of 21:58, 19 December 2015

Jackal

Loadout/Class Light Armor
Slot Primary
Type Remote detonation / Explosive
Statistics
Fire Rate 1 per 0.25 seconds
Manual Reload Time 1.8 seconds
Auto Reload Time 2.84 seconds
Projectile Speed 76.4 m/s
Projectile Hitbox 0.4 meters
Splash Radius 7 meters
Magazine Size 3
Ammo 30
Upgrades
Cost
Gold 160
XP 12,000
Mastery Cost (XP) Locked


"The Jackal fires up to three rounds that stick to any surface, and are remote triggered for detonation. The rounds must be stuck to a surface to detonate. +50% damage to vehicles."


The Jackal is an unlockable primary weapon for the Light Armor. The Jackal is based off of the Medium Armor's Arx Buster, and was originally named the Remote Arx Buster. The Jackal fires three rounds that are remotely detonated by reloading the weapon. The weapon does not fire all three rounds at the same time or automatically fire them back to back, the player controls when each round is fired. With the release of version 1.1, the rounds can no longer be detonated in the air.

Damage Table

Below are the damage values for one round of the Jackal. The Jackal deals 1.25x damage for rounds that are stuck on a player or object.

Base Damage
Base Damage 350
Beowulf 656
Deployables 438
Generator 875
Grav Cycle 656
Player 438
Sensor 875
Shrike 656
Turret 875
Splash Damage 140 - 350

Inheritence

The Jackal has a 20% speed inheritence on fired projectiles. The base speed for the projectile is 76 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed.

Kick Strength

The Jackal has an impulse strength of 20,000 uu applied to players hit by its projectile.

Trivia

Internally the Jackal is named Remote Arx Buster.

Special Accolades

The following accolades can be earned with the Jackal.

Explosive Spree Demolitions Expert Hurt Locker Air Mail Sticky Kill