Tribes: Ascend/Jackal
Jackal | |
---|---|
Loadout/Class | Light Armor |
Slot | Timed |
Type | Remote detonation / Explosive |
Statistics | |
Fire Rate | 1 per 0.25 seconds |
Manual Reload Time | 1.8 seconds |
Auto Reload Time | 2.84 seconds |
Projectile Speed | 76.4 m/s |
Projectile Hitbox | 0.4 meters |
Splash Radius | 8 meters |
Magazine Size | 3 |
Ammo | 30 |
Upgrades | |
Cost | |
Gold | 160 |
XP | 12,000 |
Mastery Cost (XP) | Locked |
"The Jackal fires up to three rounds that stick to any surface, and are remote triggered for detonation. The rounds must be stuck to a surface to detonate. +50% damage to vehicles."
The Jackal is an unlockable primary weapon for the Light Armor. The Jackal is based off of the Medium Armor's Arx Buster, and was originally named the Remote Arx Buster. The Jackal fires three rounds that are remotely detonated by reloading the weapon. The weapon does not fire all three rounds at the same time or automatically fire them back to back, the player controls when each round is fired. With the release of version 1.1, the rounds can no longer be detonated in the air.
Damage Table
Below are the damage values for one round of the Jackal. The Jackal deals 1.25x damage for rounds that are stuck on a player or object.
Base Damage | |
---|---|
Base Damage | 350 |
Beowulf | 656 |
Deployables | 438 |
Generator | 875 |
Grav Cycle | 656 |
Player | 438 |
Sensor | 875 |
Shrike | 656 |
Turret | 875 |
Splash Damage | 140 - 350 |
Inheritance
The Jackal has a 20% speed inheritance on fired projectiles. The base speed for the projectile is 76 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed.
Kick Strength
The Jackal has an impulse strength of 20,000 uu applied to players hit by its projectile.
Trivia
Internally the Jackal is named Remote Arx Buster.
Special Accolades
The following accolades can be earned with the Jackal.
Explosive Spree | Demolitions Expert | Hurt Locker | Air Mail | Sticky Kill |
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