Tribes: Ascend/Shotgun
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Shotgun | |
---|---|
Loadout/Class | Light Armor |
Slot | Short Range |
Type | Bullet / Spread / Hitscan |
Statistics | |
Fire Rate | 1 per second |
Manual Reload Time | 0.6 seconds per shell |
Auto Reload Time | 0.95 seconds |
Projectile Speed | Hitscan |
Fall Off Range | 50 meters |
Magazine Size | 4 |
Ammo | 32 |
Upgrades | |
Cost | |
Gold | 160 |
XP | 12,000 |
Mastery Cost (XP) | Locked |
"The Shotgun fires 9 shots in a single blast that spread out in a set, nonrandom, pattern."
The Shotgun is one of the three shotgun variations in Tribes: Ascend, and is an unlockable weapon for the Light Armor.
Damage Table
Below are the damage values for the Shotgun. The Shotgun fires 9 pellets.
Base Damage | |
---|---|
Base Damage | 64 |
Beowulf | 288 (32 x 9) |
Deployables | 576 (64 x 9) |
Generator | 576 (64 x 9) |
Grav Cycle | 288 (32 x 9) |
Player | 576 (64 x 9) |
Sensor | 576 (64 x 9) |
Shrike | 288 (32 x 9) |
Turret | 576 (64 x 9) |
Falloff Damage | 288 (32 x 9) - 576 (64 x 9) |
Inheritance
The Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.
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