Tribes: Ascend/Sulfur Cove: Difference between revisions

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File:TDM_SulfurCove_4.png
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{{:Tribes: Ascend/Maps series}}
[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend/Maps]]
[[Category:Tribes: Ascend/Capture & Hold]]
[[Category:Tribes: Ascend/Rabbit]]
[[Category:Tribes: Ascend/Team Deathmatch]]

Latest revision as of 20:47, 5 September 2013

Sulfur Cove takes place on the same worlds as the CTF map Crossfire, but in a different area, with the Sword of Fate making a return appearance, except this time all of its entrances and bays are sealed shut. A feature unique to this map are the gysers that shoot water into the air, and can be used by players to be boosted into the air. There are also small pools of water that have formed in craters. This map is available for Capture & Hold, Rabbit, and Team Deathmatch modes.

Capture & Hold

C&H locations for Sulfur Cove

A: Outskirts of the map, behind the Sword of Fate

B: Outskirts of the map

C: Outskirts of the map

D: Outskirts of the map

Gallery