Tribes: Ascend/Sparrow: Difference between revisions

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m (Cost)
(Updated for v1.1)
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|title              = Sparrow
|title              = Sparrow
|image              = [[Image:TA_Wep_Sparrow.png|290px]]
|image              = [[Image:TA_Wep_Sparrow.png|290px]]
|loadout            = [[Tribes:_Ascend/Technician|Technician]]
|loadout            = [[Tribes:_Ascend/Light Armor|Light Armor]]
|slot              = Secondary
|slot              = Sidearm
|type              = Bullet / Hitscan
|type              = Bullet / Hitscan
|firerate          = 1 per 0.16 seconds
|firerate          = 1 per 0.16 seconds
|reloadtime        = 1.80 seconds
|reloadtime        = 1.80 seconds
|reloadupgrade      = 1.26 seconds
|reloadupgrade      =  
|autoreloadtime    = 2.84 seconds
|autoreloadtime    = 2.84 seconds
|autoreloadupgrade  = 1.99 seconds
|autoreloadupgrade  =  
|warmuptime        =
|warmuptime        =
|lockontime        =
|lockontime        =
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|projectilelivetime =
|projectilelivetime =
|projectilehitbox  =
|projectilehitbox  =
|falloffrange      =
|falloffrange      = 120 meters
|splashradius      =  
|splashradius      =  
|clipsize          = 24
|clipsize          = 12
|clipsizeupgrade    = 28
|clipsizeupgrade    =  
|ammo              = 168
|ammo              = 96
|ammoupgrade        = 212/216
|ammoupgrade        =  
|upgrade1          = +44 ammo
|upgrade1          =  
|upgrade2          = +4 clip size
|upgrade2          =  
|upgrade3          = -30% reload time
|upgrade3          =  
|upgrade4          =  
|upgrade4          =  
|gold              = 60
|gold              = 160
|xp                = 3,500
|xp                = 12,000
|mastery            = 3,750
|mastery            = Locked
}}
}}


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The '''Sparrow''' is an unlockable secondary weapon for the [[Tribes:_Ascend/Technician|Technician]], and is one of the few hitscan weapons.
The '''Sparrow''' is an unlockable sidearm weapon for the [[Tribes:_Ascend/Light Armor|Light Armor]].


== Damage Table ==
== Damage Table ==
Below are the damage values for the Sparrow.
Below are the damage values for the Sparrow.
<!--  
<!--  
0.8x multiplier for generators
    m_fMinDamagePct=0.50
0.65x multiplier for shrikes
    m_fDamageMultiplierAgainstArmor=0.50
    m_fDamageMultiplierAgainstGenerators=1.0
    m_fDamageMultiplierAgainstShrike=0.50
    m_fDamageMultiplierAgainstBeowulf=0.50
    m_fDamageMultiplierAgainstGravCycle=0.50
    m_fDamageMultiplierAgainstBaseTurrets=1.0
    m_fDamageMultiplierAgainstBaseSensors=1.0
-->
-->
{| class="wikitable"
{| class="wikitable"
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! !! Base Damage
! !! Base Damage
|-
|-
|Base Damage || style="text-align:center;"| 90
|Base Damage || style="text-align:center;"| 80
|-
|-
|Beowulf || style="text-align:center;"| 0
|Beowulf || style="text-align:center;"| 40
|-
|-
|Deployables || style="text-align:center;"| 90
|Deployables || style="text-align:center;"| 80
|-
|-
|Generator || style="text-align:center;"| 72
|Generator || style="text-align:center;"| 80
|-
|-
|Grav Cycle || style="text-align:center;"| 0
|Grav Cycle || style="text-align:center;"| 40
|-
|-
|Player || style="text-align:center;"| 90
|Player || style="text-align:center;"| 80
|-
|-
|Sensor || style="text-align:center;"| 0
|Sensor || style="text-align:center;"| 80
|-
|-
|Shrike || style="text-align:center;"| 58
|Shrike || style="text-align:center;"| 40
|-
|-
|Turret || style="text-align:center;"| 0
|Turret || style="text-align:center;"| 80
|-
|-
|Falloff Damage || style="text-align:center;"| 36 - 90
|Falloff Damage || style="text-align:center;"| 40 - 80
|-
|-
|}
|}


== Inheritence ==
== Inheritance ==
The Sparrow is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.
The Sparrow is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.
{{:Tribes: Ascend/Technician series}}
{{:Template:Tribes: Ascend/Light Armor Series}}




[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Secondary Weapons]]
[[Category:Tribes: Ascend/Short Range Weapons]]

Revision as of 20:19, 21 December 2015

Sparrow

Loadout/Class Light Armor
Slot Sidearm
Type Bullet / Hitscan
Statistics
Fire Rate 1 per 0.16 seconds
Manual Reload Time 1.80 seconds
Auto Reload Time 2.84 seconds
Fall Off Range 120 meters
Magazine Size 12
Ammo 96
Upgrades
Cost
Gold 160
XP 12,000
Mastery Cost (XP) Locked


"The Sparrow fires near instantaneous supersonic rounds, making it an exceptional finishing weapon against wounded enemies."


The Sparrow is an unlockable sidearm weapon for the Light Armor.

Damage Table

Below are the damage values for the Sparrow.

Base Damage
Base Damage 80
Beowulf 40
Deployables 80
Generator 80
Grav Cycle 40
Player 80
Sensor 80
Shrike 40
Turret 80
Falloff Damage 40 - 80

Inheritance

The Sparrow is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.