Tribes: Ascend/Shotgun: Difference between revisions

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m (Cost)
(Updated for v1.1)
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|title              = Shotgun
|title              = Shotgun
|image              = [[Image:TA_Wep_Shotgun.png|290px]]
|image              = [[Image:TA_Wep_Shotgun.png|290px]]
|loadout            = [[Tribes:_Ascend/Pathfinder|Pathfinder]]
|loadout            = [[Tribes:_Ascend/Light Armor|Light Armor]]
|slot              = Secondary
|slot              = Short Range
|type              = Bullet / Spread / Hitscan
|type              = Bullet / Spread / Hitscan
|firerate          = 1 per second
|firerate          = 1 per second
Line 14: Line 14:
|projectilespeed    = Hitscan
|projectilespeed    = Hitscan
|projectilelivetime =  
|projectilelivetime =  
|falloffrange      =
|falloffrange      = 50 meters
|splashradius      =  
|splashradius      =  
|clipsize          = 5 (6)
|clipsize          = 4
|clipamount        =  
|clipamount        =  
|clipamountupgrade  =  
|clipamountupgrade  =  
|ammo              = 35
|ammo              = 32
|ammoupgrade        = 45/55
|ammoupgrade        =  
|upgrade1          = +10 ammo
|upgrade1          =  
|upgrade2          = +1 clip size
|upgrade2          =  
|upgrade3          = +10 ammo
|upgrade3          =  
|gold              = Free
|gold              = 160
|xp                = Free
|xp                = 12,000
|mastery            = 3,750
|mastery            = Locked
}}
}}


''"Deals massive damage over short distances."''
''"The Shotgun fires 9 shots in a single blast that spread out in a set, nonrandom, pattern."''




The '''Shotgun''' is one of the five shotgun variations in [[Tribes: Ascend]], and is the default secondary weapon for the [[Tribes:_Ascend/Pathfinder|Pathfinder]].
The '''Shotgun''' is one of the three shotgun variations in [[Tribes: Ascend]], and is an unlockable weapon for the [[Tribes:_Ascend/Light Armor|Light Armor]].


== Damage Table ==
== Damage Table ==
Below are the damage values for the Shotgun. The Shotgun fires 8 pellets.
Below are the damage values for the Shotgun. The Shotgun fires 9 pellets.
<!--  
<!--  
0.8x multiplier for generators
    m_fMinDamagePct=0.50
0.65x multiplier for shrikes
    m_fDamageMultiplierAgainstArmor=0.50
    m_fDamageMultiplierAgainstGenerators=1.0
    m_fDamageMultiplierAgainstShrike=0.50
    m_fDamageMultiplierAgainstBeowulf=0.50
    m_fDamageMultiplierAgainstGravCycle=0.50
    m_fDamageMultiplierAgainstBaseTurrets=1.0
    m_fDamageMultiplierAgainstBaseSensors=1.0
-->
-->
{| class="wikitable"
{| class="wikitable"
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! !! Base Damage
! !! Base Damage
|-
|-
|Base Damage || style="text-align:center;"| 80
|Base Damage || style="text-align:center;"| 64
|-
|-
|Beowulf || style="text-align:center;"| 0
|Beowulf || style="text-align:center;"| 288 <small>(32 x 9)</small>
|-
|-
|Deployables || style="text-align:center;"| 640 <small>(80 x 8)</small>
|Deployables || style="text-align:center;"| 576 <small>(64 x 9)</small>
|-
|-
|Generator || style="text-align:center;"| 512 <small>(64 x 8)</small>
|Generator || style="text-align:center;"| 576 <small>(64 x 9)</small>
|-
|-
|Grav Cycle || style="text-align:center;"| 0
|Grav Cycle || style="text-align:center;"| 288 <small>(32 x 9)</small>
|-
|-
|Player || style="text-align:center;"| 640 <small>(80 x 8)</small>
|Player || style="text-align:center;"| 576 <small>(64 x 9)</small>
|-
|-
|Sensor || style="text-align:center;"| 0
|Sensor || style="text-align:center;"| 576 <small>(64 x 9)</small>
|-
|-
|Shrike || style="text-align:center;"| 416 <small>(52 x 8)</small>
|Shrike || style="text-align:center;"| 288 <small>(32 x 9)</small>
|-
|-
|Turret || style="text-align:center;"| 0
|Turret || style="text-align:center;"| 576 <small>(64 x 9)</small>
|-
|-
|Falloff Damage || style="text-align:center;"| 192 <small>(24 x 8)</small> - 576 <small>(72 x 8)</small>
|Falloff Damage || style="text-align:center;"| 288 <small>(32 x 9)</small> - 576 <small>(64 x 9)</small>
|-
|-
|}
|}
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== Inheritence ==
== Inheritence ==
The Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.
The Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.
{{:Tribes: Ascend/Pathfinder series}}
{{:Template:Tribes: Ascend/Light Armor Series}}


[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Secondary Weapons]]
[[Category:Tribes: Ascend/Secondary Weapons]]

Revision as of 17:56, 21 December 2015

Shotgun

Loadout/Class Light Armor
Slot Short Range
Type Bullet / Spread / Hitscan
Statistics
Fire Rate 1 per second
Manual Reload Time 0.6 seconds per shell
Auto Reload Time 0.95 seconds
Projectile Speed Hitscan
Fall Off Range 50 meters
Magazine Size 4
Ammo 32
Upgrades
Cost
Gold 160
XP 12,000
Mastery Cost (XP) Locked


"The Shotgun fires 9 shots in a single blast that spread out in a set, nonrandom, pattern."


The Shotgun is one of the three shotgun variations in Tribes: Ascend, and is an unlockable weapon for the Light Armor.

Damage Table

Below are the damage values for the Shotgun. The Shotgun fires 9 pellets.

Base Damage
Base Damage 64
Beowulf 288 (32 x 9)
Deployables 576 (64 x 9)
Generator 576 (64 x 9)
Grav Cycle 288 (32 x 9)
Player 576 (64 x 9)
Sensor 576 (64 x 9)
Shrike 288 (32 x 9)
Turret 576 (64 x 9)
Falloff Damage 288 (32 x 9) - 576 (64 x 9)

Inheritence

The Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.