Tribes: Ascend/Shocklance: Difference between revisions

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(Created page for the Shocklance.)
 
(Updated for v1.2)
 
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|title              = Shocklance
|title              = Shocklance
|image              = [[Image:TA_Wep_Shocklance.png|290px]]
|image              = [[Image:TA_Wep_Shocklance.png|290px]]
|loadout            = All classes
|loadout            = [[Tribes:_Ascend/Light Armor|Light Armor]]
|slot              = Secondary
|slot              = Short Range
|type              = Short range, hitscan
|type              = Short range, Hitscan
|firerate          =
|firerate          =
|reloadtime        = 2.14 seconds
|reloadtime        = 1.5 seconds
|autoreloadtime    = 2.37 seconds
|warmuptime        =
|warmuptime        =
|lockontime        =
|lockontime        =
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|projectilelivetime =  
|projectilelivetime =  
|projectilehitbox  =  
|projectilehitbox  =  
|falloffrange      = 10.24 meters
|falloffrange      = 15.36 meters
|splashradius      =  
|splashradius      =  
|clipsize          =  
|clipsize          =  
|ammo              = Infinite
|ammo              = Infinite
|ammoupgrade        =  
|ammoupgrade        =  
|upgrade1          = -15% energy cost
|upgrade1          =  
|upgrade2          = -15% energy cost
|upgrade2          =  
|upgrade3          = -15% energy cost
|upgrade3          =  
|gold              = 420
|gold              = 160
|xp                = 37,500
|xp                = 12,000
|mastery            = 15,000
|mastery            = Locked
}}
}}


''"Almost considered a melee weapon, the Shocklance fires a short but very high damaging beam of energy. Hits to the back deal bonus damage."''
''"The Shocklance fires a highly powerful beam of concentrated energy consumed from your armor. Hits to the back deal bonus damage. It also deals massive damage to vehicles."''




The '''Shocklance''' is an unlockable secondary weapon available to all classes. This weapon hails from the game [[Tribes 2]] and was greatly requested by the Tribes: Ascend community. The Shocklance has a very short range, but can deal a significant amount of damage for a weapon that only requires 20 energy to use. The Shocklance only needs to be unlocked one time, and it will be available to all of the classes. The XP earned by using the weapon also applies to all of the classes as well.
The '''Shocklance''' is an unlockable short range weapon available to [[Tribes:_Ascend/Light Armor|Light Armor]]s. The Shocklance has a very short range, but can deal a significant amount of damage for a weapon that only requires 50 energy to use.


== Damage Table ==
== Damage Table ==
Below are the damage values for the Shocklance. If a player shoots someone in the back with the Shocklance, it does 2x the damage.
Below are the damage values for the Shocklance. If a player shoots someone in the back with the Shocklance, it does 2x the damage. Damage is calculated as 5 damage per energy consumed, 500 damage at max. The Shocklance pulls 50 energy, if 50 energy isn’t available the remaining energy is drained and damage is scaled.
<!--
<!--
m_BackstabDamageMultiplier=2.0
m_BackstabDamageMultiplier=2.0
     m_fDamageMultiplierAgainstArmor=0.0
    m_fMinDamagePct=1.0
     m_fDamageMultiplierAgainstGenerators=0.80
     m_fDamageMultiplierAgainstArmor=1.0
     m_fDamageMultiplierAgainstShrike=0.650
     m_fDamageMultiplierAgainstGenerators=0.50
     m_fDamageMultiplierAgainstBeowulf=0.0
    m_fDamageMultiplierAgainstNonArmoredObjectives=0.50
     m_fDamageMultiplierAgainstGravCycle=0.0
     m_fDamageMultiplierAgainstShrike=3.0
     m_fDamageMultiplierAgainstBaseTurrets=0.0
     m_fDamageMultiplierAgainstBeowulf=3.0
     m_fDamageMultiplierAgainstBaseSensors=0.0
     m_fDamageMultiplierAgainstGravCycle=3.0
     m_fDamageMultiplierAgainstBaseTurrets=0.50
     m_fDamageMultiplierAgainstBaseSensors=0.50
-->
-->
{| class="wikitable"
{| class="wikitable"
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! !! Frontal Attack !! Backstab
! !! Frontal Attack !! Backstab
|-
|-
|Base Damage || style="text-align:center;"| 700 || style="text-align:center;"| 700
|Base Damage || style="text-align:center;"| 500 || style="text-align:center;"| 500
|-
|-
|Beowulf || style="text-align:center;"| 0 || style="text-align:center;"| 0
|Beowulf || style="text-align:center;"| 1,500 || style="text-align:center;"| 3,000
|-
|-
|Deployables || style="text-align:center;"| 700 || style="text-align:center;"| 700
|Deployables || style="text-align:center;"| 500 || style="text-align:center;"| 500
|-
|-
|Generator || style="text-align:center;"| 560 || style="text-align:center;"| 560
|Generator || style="text-align:center;"| 250 || style="text-align:center;"| 250
|-
|-
|Grav Cycle || style="text-align:center;"| 0 || style="text-align:center;"| 0
|Grav Cycle || style="text-align:center;"| 1,500 || style="text-align:center;"| 3,000
|-
|-
|Player || style="text-align:center;"| 700 || style="text-align:center;"| 1400
|Player || style="text-align:center;"| 500 || style="text-align:center;"| 1,000
|-
|-
|Sensor || style="text-align:center;"| 0 || style="text-align:center;"| 0
|Sensor || style="text-align:center;"| 250 || style="text-align:center;"| 250
|-
|-
|Shrike || style="text-align:center;"| 455 || style="text-align:center;"| 455
|Shrike || style="text-align:center;"| 250 || style="text-align:center;"| 250
|-
|-
|Turret || style="text-align:center;"| 0 || style="text-align:center;"| 0
|Turret || style="text-align:center;"| 0 || style="text-align:center;"| 0
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|}
|}


== Energy Drain Table ==
== Trivia ==
{| class="wikitable"
*While there is not an ammo readout, it is assumed that the Shocklance has infinite ammo. According to the game files, the Shocklance actually starts with 100 charges, and can hold a maximum of 100,000.
|-
*The warning label reads, "This device emits a lethal electrical charge. Please use under proper operating parameters. GL A-023"
! !! Base Drain !! -15% Energy !! -15% Energy !! -15% Energy
*"Not for civilian use" is printed on the side.
|-
*Internally, the Shocklance is named H1.
|Energy Drain || style="text-align:center;"| 20 || style="text-align:center;"| 17 || style="text-align:center;"| 14 || style="text-align:center;"| 12
*This weapon hails from the game [[Tribes 2]], and was greatly requested by the Tribes: Ascend community.
|-
|}
 


<!--
<!--
TrDevice_H1
TrDevice_H1
-->
-->
{{:Template:Tribes: Ascend/Light Armor Series}}
[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Short Range Weapons]]

Latest revision as of 01:23, 31 January 2016

Shocklance

Loadout/Class Light Armor
Slot Short Range
Type Short range, Hitscan
Statistics
Manual Reload Time 1.5 seconds
Auto Reload Time 2.37 seconds
Projectile Speed Hitscan
Fall Off Range 15.36 meters
Ammo Infinite
Upgrades
Cost
Gold 160
XP 12,000
Mastery Cost (XP) Locked


"The Shocklance fires a highly powerful beam of concentrated energy consumed from your armor. Hits to the back deal bonus damage. It also deals massive damage to vehicles."


The Shocklance is an unlockable short range weapon available to Light Armors. The Shocklance has a very short range, but can deal a significant amount of damage for a weapon that only requires 50 energy to use.

Damage Table

Below are the damage values for the Shocklance. If a player shoots someone in the back with the Shocklance, it does 2x the damage. Damage is calculated as 5 damage per energy consumed, 500 damage at max. The Shocklance pulls 50 energy, if 50 energy isn’t available the remaining energy is drained and damage is scaled.

Frontal Attack Backstab
Base Damage 500 500
Beowulf 1,500 3,000
Deployables 500 500
Generator 250 250
Grav Cycle 1,500 3,000
Player 500 1,000
Sensor 250 250
Shrike 250 250
Turret 0 0
Splash Damage 0 0

Trivia

  • While there is not an ammo readout, it is assumed that the Shocklance has infinite ammo. According to the game files, the Shocklance actually starts with 100 charges, and can hold a maximum of 100,000.
  • The warning label reads, "This device emits a lethal electrical charge. Please use under proper operating parameters. GL A-023"
  • "Not for civilian use" is printed on the side.
  • Internally, the Shocklance is named H1.
  • This weapon hails from the game Tribes 2, and was greatly requested by the Tribes: Ascend community.