Tribes: Ascend/Phase Rifle: Difference between revisions

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m (Cost)
(Updated for v1.1)
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|title              = Phase Rifle
|title              = Phase Rifle
|image              = [[Image:TA_Wep_PhaseRifle.png|290px]]
|image              = [[Image:TA_Wep_PhaseRifle.png|290px]]
|loadout            = [[Tribes:_Ascend/Sentinel|Sentinel]]
|loadout            = [[Tribes:_Ascend/Light Armor|Light Armor]]
|slot              = Primary
|slot              = Specialty
|type              = Hitscan
|type              = Hitscan
|firerate          = 1 per second
|firerate          = 1 per second
|reloadtime        = 2 seconds
|reloadtime        = 2 seconds
|reloadupgrade      = 1.7 seconds
|reloadupgrade      =  
|autoreloadtime    = 3.16 seconds
|autoreloadtime    = 3.16 seconds
|autoreloadupgrade  = 2.69 seconds
|autoreloadupgrade  =  
|warmuptime        =
|warmuptime        =
|lockontime        =
|lockontime        =
Line 15: Line 15:
|projectilespeed    = Hitscan
|projectilespeed    = Hitscan
|projectilelivetime =  
|projectilelivetime =  
|falloffrange      = 2,000 meters
|falloffrange      = 2,000,000 meters
|splashradius      =  
|splashradius      =  
|clipsize          = 4
|clipsize          = 4
|clipsizeupgrade    = 5
|clipsizeupgrade    =  
|ammo              = 28
|ammo              = 24
|ammoupgrade        = 37
|ammoupgrade        =  
|upgrade1          = +8 ammo
|upgrade1          =  
|upgrade2          = +1 clip size
|upgrade2          =  
|upgrade3          = -20% range falloff
|upgrade3          =  
|upgrade4          = -30% reload time
|upgrade4          =  
|gold              = 250
|gold              = 160
|xp                = 22,000
|xp                = 16,000
|mastery            = 3,750
|mastery            = 3,750
}}
}}


''"A precision sniping weapon, the Phase Rifle uses energy to fire. Unlike the BXT1 it does not need to be scoped for full damage and can fire from the hip."''
''"A precision sniping weapon, the Phase Rifle consumes energy to fire. Unlike the BXT1, this rifle does not suffer any falloff damage. When Rage is active this weapon hits harder and charges faster."''




The '''Phase Rifle''' is one of the four sniper rifle variations in [[Tribes: Ascend]], and is an unlockable primary weapon for the [[Tribes:_Ascend/Sentinel|Sentinel]]. Unlike the BXT series rifles, the Phase Rifle does not need to be chared in order to do full damage, instead it drains energy from the player's energy pool. A minimum of 90 energy is required to do full damage.
The '''Phase Rifle''' is one of the four sniper rifle variations in [[Tribes: Ascend]], and is an unlockable primary weapon for the [[Tribes:_Ascend/Light Armor|Light Armor]]. When this weapon is equipped, it locks an Energy pack in your pack slot.


== Damage Table ==
== Damage Table ==
Below are the damage values for a full damage hit with the Phase Rifle.
Below are the damage values for a full damage hit with the Phase Rifle (100 energy). Damage is calculated as 3 damage per every energy consumed.
<!--  
<!--  
0.8x multiplier for generators
    m_fMinDamagePct=1.0
0.10x multiplier for shrikes
    m_fDamageMultiplierAgainstArmor=1.0
    m_fDamageMultiplierAgainstGenerators=0.50
    m_fDamageMultiplierAgainstNonArmoredObjectives=0.50
    m_fDamageMultiplierAgainstBaseTurrets=0.50
    m_fDamageMultiplierAgainstBaseSensors=0.50
-->
-->
{| class="wikitable"
{| class="wikitable"
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! !! Base Damage
! !! Base Damage
|-
|-
|Base Damage || style="text-align:center;"| 510
|Base Damage || style="text-align:center;"| 300
|-
|-
|Beowulf || style="text-align:center;"| 0
|Beowulf || style="text-align:center;"| 150
|-
|-
|Deployables || style="text-align:center;"| 510
|Deployables || style="text-align:center;"| 300
|-
|-
|Generator || style="text-align:center;"| 408
|Generator || style="text-align:center;"| 150
|-
|-
|Grav Cycle || style="text-align:center;"| 0
|Grav Cycle || style="text-align:center;"| 150
|-
|-
|Player || style="text-align:center;"| 510
|Player || style="text-align:center;"| 300
|-
|-
|Sensor || style="text-align:center;"| 0
|Sensor || style="text-align:center;"| 150
|-
|-
|Shrike || style="text-align:center;"| 51
|Shrike || style="text-align:center;"| 150
|-
|-
|Turret || style="text-align:center;"| 0
|Turret || style="text-align:center;"| 150
|-
|-
|Falloff Damage || style="text-align:center;"| 280 - 510
|Falloff Damage || style="text-align:center;"| 300
|-
|-
|}
|}
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|[[Image:Marksman.png]]
|[[Image:Marksman.png]]
|}
|}
{{:Tribes: Ascend/Sentinel series}}
{{:Template:Tribes: Ascend/Light Armor Series}}


[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Primary Weapons]]
[[Category:Tribes: Ascend/Primary Weapons]]

Revision as of 23:45, 19 December 2015

Phase Rifle

Loadout/Class Light Armor
Slot Specialty
Type Hitscan
Statistics
Fire Rate 1 per second
Manual Reload Time 2 seconds
Auto Reload Time 3.16 seconds
Projectile Speed Hitscan
Fall Off Range 2,000,000 meters
Magazine Size 4
Ammo 24
Upgrades
Cost
Gold 160
XP 16,000
Mastery Cost (XP) 3,750


"A precision sniping weapon, the Phase Rifle consumes energy to fire. Unlike the BXT1, this rifle does not suffer any falloff damage. When Rage is active this weapon hits harder and charges faster."


The Phase Rifle is one of the four sniper rifle variations in Tribes: Ascend, and is an unlockable primary weapon for the Light Armor. When this weapon is equipped, it locks an Energy pack in your pack slot.

Damage Table

Below are the damage values for a full damage hit with the Phase Rifle (100 energy). Damage is calculated as 3 damage per every energy consumed.

Base Damage
Base Damage 300
Beowulf 150
Deployables 300
Generator 150
Grav Cycle 150
Player 300
Sensor 150
Shrike 150
Turret 150
Falloff Damage 300

Inheritence

The Phase Rifle is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.

Trivia

  • Hi-Rez released screenshots while the game was in alpha, and this weapon was seen in the images. However, this weapon was not available to players until near the end of the open beta.

Special Accolades

The following accolades can be earned with the Phase Rifle.

Sniping Spree Sharpshooter Marksman