Tribes: Ascend/Heavy Bolt Launcher: Difference between revisions

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m (Cost)
(Updated for v1.1)
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{{WeaponInfoBox
{{WeaponInfoBox
|title              = Bolt Launcher
|title              = Heavy Bolt Launcher
|image              = [[Image:TA_Wep_HeavyBoltLauncher.png|290px]]
|image              = [[Image:TA_Wep_HeavyBoltLauncher.png|290px]]
|loadout            = [[Tribes:_Ascend/Doombringer|Doombringer]]
|loadout            = [[Tribes:_Ascend/Heavy Armor|Heavy Armor]]
|slot              = Primary
|slot              = Impact
|type              = Explosive
|type              = Explosive
|firerate          =
|firerate          =
|reloadtime        = 1.70 seconds
|reloadtime        = 1.50 seconds
|autoreloadtime    = 2.36 seconds
|autoreloadtime    = 2.09 seconds
|warmuptime        =
|warmuptime        =
|lockontime        =
|lockontime        =
Line 13: Line 13:
|projectilespeed    = 76.4 m/s
|projectilespeed    = 76.4 m/s
|projectilelivetime = 6 seconds
|projectilelivetime = 6 seconds
|projectilehitbox  = 0.2 meters
|projectilehitbox  = 0.3 meters
|falloffrange      =
|falloffrange      =
|splashradius      = 7.2 meters
|splashradius      = 11.3 meters
|ammo              = 19
|ammo              = 32
|ammoupgrade        = 24/29
|ammoupgrade        =  
|upgrade1          = +5 ammo
|upgrade1          =  
|upgrade2          = +20% damage versus armored
|upgrade2          =  
|upgrade3          = +5 ammo
|upgrade3          =  
|gold              = 250
|gold              = 160
|xp                = 22,000
|xp                = 12,000
|mastery            = 3,750
|mastery            = Locked
}}
}}


''"The heavy version of the bolt launcher deals more damage per hit than its lighter counterpart."''
''"The Heavy Bolt Launcher has a larger blast radius than the Heavy Spinfusor. However, the projectile is more rudimentary leaving it subject to gravity based drop off at distance."''




The '''Heavy Bolt Launcher''' is an unlockable primary weapon for the [[Tribes:_Ascend/Doombringer|Doombringer]]. The Heavy Bolt Launcher fires an explosive bolt that arcs through the air. The [[Tribes:_Ascend/Pathfinder|Pathfinder]] has a lighter variant, the [[Tribes:_Ascend/Bolt Launcher|Bolt Launcher]] which deals less damage, but fires faster.
The '''Heavy Bolt Launcher''' is an unlockable impact weapon for the [[Tribes:_Ascend/Heavy Armor|Heavy Armor]]. The Heavy Bolt Launcher fires an explosive bolt that arcs through the air. The [[Tribes:_Ascend/Light Armor|Light Armor]] has a lighter variant, the [[Tribes:_Ascend/Bolt Launcher|Bolt Launcher]] which deals less damage, but fires faster.


== Damage Table ==
== Damage Table ==
Below are the damage values for the Heavy Bolt Launcher.
Below are the damage values for the Heavy Bolt Launcher.
<!--
<!--
1.40x multiplier for a direct hit
    m_fDirectHitMultiplier=1.250
     m_fDamageMultiplierAgainstArmor=1.20
    m_fMinDamagePct=0.40
     m_fDamageMultiplierAgainstGenerators=1.250
     m_fDamageMultiplierAgainstArmor=1.50
     m_fDamageMultiplierAgainstNonArmoredObjectives=1.0
     m_fDamageMultiplierAgainstGenerators=1.50
     m_fDamageMultiplierAgainstShrike=2.50
     m_fDamageMultiplierAgainstNonArmoredObjectives=1.50
     m_fDamageMultiplierAgainstBeowulf=1.20
     m_fDamageMultiplierAgainstShrike=1.0
     m_fDamageMultiplierAgainstGravCycle=1.20
     m_fDamageMultiplierAgainstBeowulf=1.0
     m_fDamageMultiplierAgainstBaseTurrets=1.20
     m_fDamageMultiplierAgainstGravCycle=1.0
     m_fDamageMultiplierAgainstBaseSensors=1.20
     m_fDamageMultiplierAgainstBaseTurrets=1.50
     m_fDamageMultiplierAgainstBaseSensors=1.50
-->
-->
{| class="wikitable"
{| class="wikitable"
|-
|-
! !! Base Damage !! 20% vs Armored
! !! Base Damage
|-
|-
|Base Damage || style="text-align:center;"| 750 || style="text-align:center;"| 750
|Base Damage || style="text-align:center;"| 760
|-
|-
|Beowulf || style="text-align:center;"| 1,260 || style="text-align:center;"| 1,512
|Beowulf || style="text-align:center;"| 950
|-
|-
|Deployables || style="text-align:center;"| 1,050 || style="text-align:center;"| 1,050
|Deployables || style="text-align:center;"| 950
|-
|-
|Generator || style="text-align:center;"| 1,312 || style="text-align:center;"| 1,312
|Generator || style="text-align:center;"| 1,425
|-
|-
|Grav Cycle || style="text-align:center;"| 1,260 || style="text-align:center;"| 1,512
|Grav Cycle || style="text-align:center;"| 950
|-
|-
|Player || style="text-align:center;"| 1,050 || style="text-align:center;"| 1,050
|Player || style="text-align:center;"| 950
|-
|-
|Sensor || style="text-align:center;"| 1,260 || style="text-align:center;"| 1,512
|Sensor || style="text-align:center;"| 1,425
|-
|-
|Shrike || style="text-align:center;"| 2,625 || style="text-align:center;"| 3,150
|Shrike || style="text-align:center;"| 950
|-
|-
|Turret || style="text-align:center;"| 1,260 || style="text-align:center;"| 1,512
|Turret || style="text-align:center;"| 1,425
|-
|-
|Splash Damage || style="text-align:center;"| 375 - 750 || style="text-align:center;"| 450 - 900
|Splash Damage || style="text-align:center;"| 304 - 760
|-
|-
|}
|}


== Inheritence ==
== Inheritance ==
The Heavy Bolt Launcher has a 50% speed inheritence on fired projectiles. The base speed for the projectile is 76.4 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed, and a terminal velocity of 70.4 m/s.
The Heavy Bolt Launcher has a 50% speed inheritance on fired projectiles. The base speed for the projectile is 76.4 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed, and a terminal velocity of 70.4 m/s.


== Kick Strength ==
== Kick Strength ==
The Heavy Bolt Launcher has an impulse strength of 90,000 uu applied to players hit by its bolt, and a multiplier of 1.2 for self-inflicted damage.
The Heavy Bolt Launcher has an impulse strength of 90,000 uu applied to players hit by its bolt.


== Special Accolades ==
== Special Accolades ==
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|[[Image:Air_mail.png]]
|[[Image:Air_mail.png]]
|}
|}
{{:Tribes: Ascend/Doombringer series}}
{{Template:Tribes:_Ascend/Heavy_Armor_series}}


[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Primary Weapons]]
[[Category:Tribes: Ascend/Impact Weapons]]

Revision as of 17:27, 30 December 2015

Heavy Bolt Launcher

Loadout/Class Heavy Armor
Slot Impact
Type Explosive
Statistics
Manual Reload Time 1.50 seconds
Auto Reload Time 2.09 seconds
Projectile Speed 76.4 m/s
Projectile Live Time 6 seconds
Projectile Hitbox 0.3 meters
Splash Radius 11.3 meters
Ammo 32
Upgrades
Cost
Gold 160
XP 12,000
Mastery Cost (XP) Locked


"The Heavy Bolt Launcher has a larger blast radius than the Heavy Spinfusor. However, the projectile is more rudimentary leaving it subject to gravity based drop off at distance."


The Heavy Bolt Launcher is an unlockable impact weapon for the Heavy Armor. The Heavy Bolt Launcher fires an explosive bolt that arcs through the air. The Light Armor has a lighter variant, the Bolt Launcher which deals less damage, but fires faster.

Damage Table

Below are the damage values for the Heavy Bolt Launcher.

Base Damage
Base Damage 760
Beowulf 950
Deployables 950
Generator 1,425
Grav Cycle 950
Player 950
Sensor 1,425
Shrike 950
Turret 1,425
Splash Damage 304 - 760

Inheritance

The Heavy Bolt Launcher has a 50% speed inheritance on fired projectiles. The base speed for the projectile is 76.4 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed, and a terminal velocity of 70.4 m/s.

Kick Strength

The Heavy Bolt Launcher has an impulse strength of 90,000 uu applied to players hit by its bolt.

Special Accolades

The following accolades can be earned with the Heavy Bolt Launcher.

Explosive Spree Demolitions Expert Hurt Locker Air Mail