Tribes: Ascend/Chain Gun: Difference between revisions

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! !! Base Damage
! !! Base Damage
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|Base Damage || style="text-align:center;"| 75
|Base Damage || style="text-align:center;"| 85
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|Beowulf || style="text-align:center;"| 37
|Beowulf || style="text-align:center;"| 42
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|Deployables || style="text-align:center;"| 75
|Deployables || style="text-align:center;"| 85
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|Generator || style="text-align:center;"| 75
|Generator || style="text-align:center;"| 85
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|Grav Cycle || style="text-align:center;"| 37
|Grav Cycle || style="text-align:center;"| 42
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|Player || style="text-align:center;"| 75
|Player || style="text-align:center;"| 85
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|Sensor || style="text-align:center;"| 75
|Sensor || style="text-align:center;"| 85
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|Shrike || style="text-align:center;"| 37
|Shrike || style="text-align:center;"| 42
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|Turret || style="text-align:center;"| 75
|Turret || style="text-align:center;"| 85
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|-
|Falloff Damage || style="text-align:center;"| 37 - 75
|Falloff Damage || style="text-align:center;"| 42 - 85
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Revision as of 03:26, 15 February 2016

Chain Gun

Loadout/Class Heavy Armor
Slot Automatic
Type Gatling gun
Statistics
Fire Rate 1 per 0.11 seconds
Build Up Time 0.6 seconds
Projectile Speed 420 m/s
Projectile Live Time 0.5 seconds
Projectile Hitbox 0.5 meters
Magazine Size 250
Ammo 250
Upgrades
Cost
Gold Free
XP Free
Mastery Cost (XP) Unlocked


"After a small spin up time the Chaingun is relentless and never needs to be reloaded."


The Chain Gun is an unlocked automatic weapon for the Heavy Armor. Click and hold, and you're good to go.

Damage Table

Below are the damage values for the Chain Gun.

Base Damage
Base Damage 85
Beowulf 42
Deployables 85
Generator 85
Grav Cycle 42
Player 85
Sensor 85
Shrike 42
Turret 85
Falloff Damage 42 - 85

Inheritance

The Chain Gun does not inherit the player's velocity.

See Also

Auto Comparison