Tribes: Ascend/Auto Comparison

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Below is a comparison of all of the automatic weapon variants in Tribes: Ascend. The chain gun and LMG are not technically autos, but they fit better in this category than any other. We are currently unable to pull the reload times and fire rates from the game files, so they are not listed. Some of the weapon variants have a comparison for a fire rate, based on information provided from Hi-Rez.


SMGs
Light Armor Medium Armor
Infiltrator Sentinel Raider Technician
Rhino SMG Arctic Rhino Falcon NJ4 SMG NJ5-B SMG Desert NJ4 TCN4 SMG Rockwind TCN4
Fire Rate 1 per 0.10 seconds 1 per 0.11 seconds 1 per 0.10 seconds 1 per 0.11 seconds 1 per 0.20 seconds 1 per 0.10 seconds 1 per 0.10 seconds 1 per 0.15 seconds
Projectile Speed 420 m/s 420 m/s 420 m/s 420 m/s 420 m/s 420 m/s 420 m/s 420 m/s
Projectile Live Time 1 second 1 second 1 second 1 second 1 second 1 second 1 second 1 second
Projectile Hitbox 1 meter 1 meter 1.2 meters 1 meter 1 meter 1 meter 1 meter 1 meter
Maximum Clip Size 30 30 24 28 24 28 32 24
Maximum Ammo 290 290 204 265 240 268 368 264
 
Base Damage 70 80 65 75 125 70 80 105
Beowulf 0 0 0 0 0 0 0 0
Deployables 70 80 65 75 125 70 80 105
Generator 56 64 52 60 100 56 64 84
Grav Cycle 0 0 0 0 0 0 0 0
Player 70 80 65 75 125 70 80 105
Sensor 0 0 0 0 0 0 0 0
Shrike 45 52 42 48 81 45 52 68
Turret 0 0 0 0 0 0 0 0
Falloff Damage 49 - 70 56 - 80 45 - 65 52 - 75 87 - 125 49 - 70 56 - 80 73 - 105
Pistols
Light Armor Medium Armor Heavy Armor
Infiltrator Sentinel Soldier Brute
SN7 Silenced Pistol Arctic SN7 Nova Blaster Nova Blaster MX Eagle Pistol| Nova Colt
Fire Rate 1 per 0.20 seconds 1 per 0.20 seconds 1 per 0.35 seconds 1 per 0.25 seconds 1 per 0.16 seconds 1 per 0.24 seconds
Projectile Speed 360 m/s 360 m/s 160 m/s 160 m/s Hitscan Hitscan
Projectile Live Time 1 second 1 second 1 second 1 second Hitscan Hitscan
Projectile Hitbox 1 meter 1 meter 0.3 meters 0.3 meters Hitscan Hitscan
Maximum Clip Size 16 14 16 20 20 6
Maximum Ammo 100 94 112 148 152 78
 
Base Damage 170 180 350 250 100 190
Beowulf 0 0 0 0 0 0
Deployables 170 180 350 250 100 190
Generator 136 144 280 200 80 152
Grav Cycle 0 0 0 0 0 0
Player 170 180 350 250 100 190
Sensor 0 0 0 0 0 0
Shrike 110 117 227 162 65 123
Turret 0 0 0 0 0 0
Falloff Damage 127 - 170 135 - 180 350 250 40 - 100 123 - 190
Assault Rifles
Light Armor Medium Armor
Pathfinder Soldier
Light Assault Rifle Assault Rifle Gast's Rifle
Fire Rate 1 per 0.10 seconds 1 per 0.11 seconds 1 per 0.11 seconds
Projectile Speed 420 m/s 420 m/s 420 m/s
Projectile Live Time 1 second 1 second 1 second
Projectile Hitbox 1 meter 1 meter 1 meter
Maximum Clip Size 24 28 24
Maximum Ammo 231 270 224
 
Base Damage 80 80 85
Beowulf 0 0 0
Deployables 80 80 85
Generator 64 64 68
Grav Cycle 0 0 0
Player 80 80 85
Sensor 0 0 0
Shrike 52 52 55
Turret 0 0 0
Falloff Damage 60 - 80 60 - 80 63 - 85
Heavy Weapons
Heavy Armor
Doombringer Juggernaut
Chain Gun Chain Cannon X1 LMG
Fire Rate 1 per 0.11 seconds 1 per 0.14 seconds 1 per 0.11 seconds
Reload Time None None 2.75 seconds
Warmup Time 1.50 seconds 1.50 seconds 0.59 seconds
Projectile Speed 360 m/s 360 m/s 420 m/s
Projectile Live Time 1 second 1 second 1 second
Projectile Hitbox 1 meter 1 meter 1 meter
Maximum Clip Size 200 200 80
Maximum Ammo 200 200 540
 
Base Damage 95 115 75
Beowulf 0 0 0
Deployables 95 115 75
Generator 76 92 60
Grav Cycle 0 0 0
Player 95 115 75
Sensor 0 0 0
Shrike 61 74 48
Turret 0 0 0
Falloff Damage 71 - 95 86 - 115 56 - 75