Tribes: Ascend/Chain Gun: Difference between revisions

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|title              = Chain Gun
|title              = Chain Gun
|image              = [[Image:TA_Wep_ChainGun.png|290px]]
|image              = [[Image:TA_Wep_ChainGun.png|290px]]
|loadout            = [[Tribes:_Ascend/Doombringer|Doombringer]]
|loadout            = [[Tribes:_Ascend/Heavy Armor|Heavy Armor]]
|slot              = Primary
|slot              = Bullet
|type              = Gatling gun
|type              = Gatling gun
|firerate          = 1 per 0.11 seconds
|firerate          = 1 per 0.11 seconds
|reloadtime        =  
|reloadtime        =  
|warmuptime        = 1.50 seconds
|warmuptime        = 0.6 seconds
|lockontime        =
|lockontime        =
|lockondistance    =
|lockondistance    =
|projectilespeed    = 360 m/s
|projectilespeed    = 420 m/s
|projectilelivetime = 1 second
|projectilelivetime = 0.5 seconds
|projectilehitbox  = 1 meter
|projectilehitbox  = 0.5 meters
|falloffrange      =
|falloffrange      =
|splashradius      =  
|splashradius      =  
|clipsize          = 200
|clipsize          = 250
|clipsizeupgrade    =  
|clipsizeupgrade    =  
|ammo              = 200
|ammo              = 250
|ammoupgrade        =  
|ammoupgrade        =  
|upgrade1          = +25 ammo
|upgrade1          =  
|upgrade2          = -15% spinup time
|upgrade2          =  
|upgrade3          = +25 ammo
|upgrade3          =  
|upgrade4          = -15% spinup time
|upgrade4          =  
|gold              = Free
|gold              = Free
|xp                = Free
|xp                = Free
|mastery            = 3,750
|mastery            = Unlocked
}}
}}


''"The most powerful of the automatic weapons found in the Wilderzone, the chaingun is relentless, with no need to reload."''
''"After a small spin up time the Chaingun is relentless and never needs to be reloaded."''




The '''Chain Gun''' is the default primary weapon for the [[Tribes:_Ascend/Doombringer|Doombringer]]. Click and hold, and you're good to go.
The '''Chain Gun''' is an unlocked automatic weapon for the [[Tribes:_Ascend/Heavy Armor|Heavy Armor]]. Click and hold, and you're good to go.


== Damage Table ==
== Damage Table ==
Below are the damage values for the Chain Gun.
Below are the damage values for the Chain Gun.
<!--  
<!--  
0.8x multiplier for generators
    m_fDamageMultiplierAgainstArmor=0.50
0.65x multiplier for shrikes
    m_fDamageMultiplierAgainstGenerators=1.0
    m_fDamageMultiplierAgainstShrike=0.50
    m_fDamageMultiplierAgainstBeowulf=0.50
    m_fDamageMultiplierAgainstGravCycle=0.50
    m_fDamageMultiplierAgainstBaseTurrets=1.0
    m_fDamageMultiplierAgainstBaseSensors=1.0
-->
-->
{| class="wikitable"
{| class="wikitable"
Line 43: Line 48:
! !! Base Damage
! !! Base Damage
|-
|-
|Base Damage || style="text-align:center;"| 95
|Base Damage || style="text-align:center;"| 70
|-
|-
|Beowulf || style="text-align:center;"| 0
|Beowulf || style="text-align:center;"| 35
|-
|-
|Deployables || style="text-align:center;"| 95
|Deployables || style="text-align:center;"| 70
|-
|-
|Generator || style="text-align:center;"| 76
|Generator || style="text-align:center;"| 70
|-
|-
|Grav Cycle || style="text-align:center;"| 0
|Grav Cycle || style="text-align:center;"| 35
|-
|-
|Player || style="text-align:center;"| 95
|Player || style="text-align:center;"| 70
|-
|-
|Sensor || style="text-align:center;"| 0
|Sensor || style="text-align:center;"| 70
|-
|-
|Shrike || style="text-align:center;"| 61
|Shrike || style="text-align:center;"| 35
|-
|-
|Turret || style="text-align:center;"| 0
|Turret || style="text-align:center;"| 70
|-
|-
|Falloff Damage || style="text-align:center;"| 71 - 95
|Falloff Damage || style="text-align:center;"| 35 - 70
|-
|-
|}
|}


== Inheritence ==
== Inheritance ==
The Chain Gun does not inherit the player's velocity.
The Chain Gun does not inherit the player's velocity.


== See Also ==
== See Also ==
[[Tribes:_Ascend/Auto_Comparison|Auto Comparison]]
[[Tribes:_Ascend/Auto_Comparison|Auto Comparison]]
{{:Tribes: Ascend/Doombringer series}}
{{Template:Tribes:_Ascend/Heavy_Armor_series}}




[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Primary Weapons]]
[[Category:Tribes: Ascend/Automatic Weapons]]

Latest revision as of 22:38, 30 September 2016

Chain Gun

Loadout/Class Heavy Armor
Slot Bullet
Type Gatling gun
Statistics
Fire Rate 1 per 0.11 seconds
Build Up Time 0.6 seconds
Projectile Speed 420 m/s
Projectile Live Time 0.5 seconds
Projectile Hitbox 0.5 meters
Magazine Size 250
Ammo 250
Upgrades
Cost
Gold Free
XP Free
Mastery Cost (XP) Unlocked


"After a small spin up time the Chaingun is relentless and never needs to be reloaded."


The Chain Gun is an unlocked automatic weapon for the Heavy Armor. Click and hold, and you're good to go.

Damage Table

Below are the damage values for the Chain Gun.

Base Damage
Base Damage 70
Beowulf 35
Deployables 70
Generator 70
Grav Cycle 35
Player 70
Sensor 70
Shrike 35
Turret 70
Falloff Damage 35 - 70

Inheritance

The Chain Gun does not inherit the player's velocity.

See Also

Auto Comparison