Tribes: Ascend/BXT1 Rifle: Difference between revisions

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(Updated for v1.1)
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|title              = BXT1 Rifle
|title              = BXT1 Rifle
|image              = [[Image:TA_Wep_BXT1Rifle.png|290px]]
|image              = [[Image:TA_Wep_BXT1Rifle.png|290px]]
|loadout            = [[Tribes:_Ascend/Sentinel|Sentinel]]
|loadout            = [[Tribes:_Ascend/Light Armor|Light Armor]]
|slot              = Primary
|slot              = Specialty
|type              = Charge up / Hitscan
|type              = Charge up / Hitscan
|firerate          =
|firerate          = 1 per 1.25 seconds
|reloadtime        = 2 seconds
|reloadtime        = 2 seconds
|reloadupgrade      = 1.7 seconds
|reloadupgrade      =  
|autoreloadtime    = 3.16 seconds
|autoreloadtime    = 3.16 seconds
|autoreloadupgrade  = 2.69 seconds
|autoreloadupgrade  =  
|warmuptime        =
|warmuptime        = 4 seconds
|lockontime        =
|lockontime        =
|lockondistance    =
|lockondistance    =
|projectilespeed    = Hitscan
|projectilespeed    = Hitscan
|projectilelivetime =  
|projectilelivetime =  
|falloffrange      =
|falloffrange      = 240 meters
|splashradius      =  
|splashradius      =  
|clipsize          = 4
|clipsize          = 4
|clipsizeupgrade    = 5
|clipsizeupgrade    =  
|ammo              = 28
|ammo              = 24
|ammoupgrade        = 37
|ammoupgrade        =  
|upgrade1          = +8 ammo
|upgrade1          =  
|upgrade2          = +1 clip size
|upgrade2          =  
|upgrade3          = -20% range falloff
|upgrade3          =  
|upgrade4          = -30% reload time
|upgrade4          =  
|gold              = Free
|gold              = Free
|xp                = Free
|xp                = Free
|mastery            = 3,750
|mastery            = Free
}}
}}


''"A Sniper Rifle, the BXT1 does more damage the longer you are in Scope."''
''"The BXT1 Rifle fires an instantaneous supersonic rounds. The weapon itself generates the charge over 4 seconds and as little as 2 seconds if moving over 100. No energy is consumed in the process."''




The '''BXT1 Rifle''' is one of the four sniper rifle variations in [[Tribes: Ascend]], and is the default primary weapon for the [[Tribes:_Ascend/Sentinel|Sentinel]]. The BXT1 Rifle requires the user to zoom in before firing the weapon. While zoomed in, the weapon charges up; the longer the weapon is charged, the more damage it does. It takes 2.5 seconds to fully charge the rifle, if the player is using their jets or skiing, it will take 4.5 seconds to charge.
The '''BXT1 Rifle''' is one of the two sniper rifle variations in [[Tribes: Ascend]], and is a default primary weapon for the [[Tribes:_Ascend/Light Armor|Light Armor]]. The BXT1 Rifle requires the user to zoom in before firing the weapon. While zoomed in, the weapon charges up; the longer the weapon is charged, the more damage it does. It takes 4 seconds to fully charge the rifle, if the player is movinger over 100 sanics, charge time is reduced to 2 seconds.


== Damage Table ==
== Damage Table ==
Below are the damage values for a fully charged BXT1 Rifle. If the rifle is not zoomed in, it will deal 10 damage to the target.
Below are the damage values for a fully charged BXT1 Rifle. If the rifle is not zoomed in, it will deal 50 damage to the target.
<!--  
<!--  
0.8x multiplier for generators
    m_fMinDamagePct=0.50
0.10x multiplier for shrikes
    m_fBulletDamageRange=10000.0
    m_fDamageMultiplierAgainstArmor=1.0
    m_fDamageMultiplierAgainstGenerators=0.50
    m_fDamageMultiplierAgainstNonArmoredObjectives=0.0
    m_fDamageMultiplierAgainstBaseTurrets=0.50
    m_fDamageMultiplierAgainstBaseSensors=0.50
    m_fDamageMultiplierAgainstShrike=0.50
    m_fDamageMultiplierAgainstBeowulf=0.50
    m_fDamageMultiplierAgainstGravCycle=0.50
-->
-->
{| class="wikitable"
{| class="wikitable"
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! !! Base Damage
! !! Base Damage
|-
|-
|Base Damage || style="text-align:center;"| 500
|Base Damage || style="text-align:center;"| 250
|-
|-
|Beowulf || style="text-align:center;"| 0
|Beowulf || style="text-align:center;"| 80
|-
|-
|Deployables || style="text-align:center;"| 500
|Deployables || style="text-align:center;"| 250
|-
|-
|Generator || style="text-align:center;"| 400
|Generator || style="text-align:center;"| 125
|-
|-
|Grav Cycle || style="text-align:center;"| 0
|Grav Cycle || style="text-align:center;"| 125
|-
|-
|Player || style="text-align:center;"| 500
|Player || style="text-align:center;"| 250
|-
|-
|Sensor || style="text-align:center;"| 0
|Sensor || style="text-align:center;"| 125
|-
|-
|Shrike || style="text-align:center;"| 50
|Shrike || style="text-align:center;"| 125
|-
|-
|Turret || style="text-align:center;"| 0
|Turret || style="text-align:center;"| 125
|-
|-
|Falloff Damage || style="text-align:center;"| 10 - 500
|Falloff Damage || style="text-align:center;"| 50 - 250
|-
|-
|}
|}
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|[[Image:Marksman.png]]
|[[Image:Marksman.png]]
|}
|}
{{:Tribes: Ascend/Sentinel series}}
{{:Template:Tribes: Ascend/Light Armor Series}}


[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Primary Weapons]]
[[Category:Tribes: Ascend/Primary Weapons]]

Revision as of 23:29, 19 December 2015

BXT1 Rifle

Loadout/Class Light Armor
Slot Specialty
Type Charge up / Hitscan
Statistics
Fire Rate 1 per 1.25 seconds
Manual Reload Time 2 seconds
Auto Reload Time 3.16 seconds
Build Up Time 4 seconds
Projectile Speed Hitscan
Fall Off Range 240 meters
Magazine Size 4
Ammo 24
Upgrades
Cost
Gold Free
XP Free
Mastery Cost (XP) Free


"The BXT1 Rifle fires an instantaneous supersonic rounds. The weapon itself generates the charge over 4 seconds and as little as 2 seconds if moving over 100. No energy is consumed in the process."


The BXT1 Rifle is one of the two sniper rifle variations in Tribes: Ascend, and is a default primary weapon for the Light Armor. The BXT1 Rifle requires the user to zoom in before firing the weapon. While zoomed in, the weapon charges up; the longer the weapon is charged, the more damage it does. It takes 4 seconds to fully charge the rifle, if the player is movinger over 100 sanics, charge time is reduced to 2 seconds.

Damage Table

Below are the damage values for a fully charged BXT1 Rifle. If the rifle is not zoomed in, it will deal 50 damage to the target.

Base Damage
Base Damage 250
Beowulf 80
Deployables 250
Generator 125
Grav Cycle 125
Player 250
Sensor 125
Shrike 125
Turret 125
Falloff Damage 50 - 250

Inheritence

The BXT1 Rifle is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.

Trivia

  • Internally, the BXT1 Rifle is named the Sniper Rifle.
  • There is currently an aimbot out that can be used with this weapon because it is hitscan. Another hack uses this weapon to increase a targeted player's speed, ramming them into a wall, usually killing them.

Special Accolades

The following accolades can be earned with the BXT1 Rifle.

Sniping Spree Sharpshooter Marksman