Tribes: Ascend/Saber Launcher: Difference between revisions

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(Updated for v1.1)
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|title              = Saber Launcher
|title              = Saber Launcher
|image              = [[Image:TA_Wep_SaberLauncher.png|290px]]
|image              = [[Image:TA_Wep_SaberLauncher.png|290px]]
|loadout            = [[Tribes:_Ascend/Doombringer|Doombringer]]
|loadout            = [[Tribes:_Ascend/Heavy Armor|Heavy Armor]]
|slot              = Secondary
|slot              = Specialty
|type              = Explosive / Tracking
|type              = Explosive / Tracking
|firerate          =
|firerate          =
Line 13: Line 13:
|projectilespeed    = 13 m/s
|projectilespeed    = 13 m/s
|projectilelivetime = 20 seconds
|projectilelivetime = 20 seconds
|projectilehitbox  = 0.84 meters
|projectilehitbox  = 0.4 meters
|falloffrange      =
|falloffrange      =
|splashradius      = 4.4 meters
|splashradius      = 4.4 meters
|ammo              = 8
|ammo              = 15
|ammoupgrade        = 10/12
|ammoupgrade        =  
|upgrade1          = +2 ammo
|upgrade1          =  
|upgrade2          = +15% damage versus armored
|upgrade2          =  
|upgrade3          = +2 ammo
|upgrade3          =  
|gold              = 250
|gold              = Free
|xp                = 22,000
|xp                = Free
|mastery            = 3,750
|mastery            = Unlocked
}}
}}


''"The Saber fires a tracking missile that will only lock onto vehicles or Humans who are in the air. It takes 3 seconds to lock onto a target, and cannot be fired without a lock."''
''"The Saber fires a tracking missile that will only lock onto vehicles or Humans who are in the air. It takes 3 seconds to lock onto a target, and cannot be fired without a lock. +200% vehicle damage."''




The '''Saber Launcher''' is the default secondary weapon for the [[Tribes:_Ascend/Doombringer|Doombringer]]. The Saber Launcher requires a 3 second lock-on before it can fire, and the enemy being targeted is not notified until 1.4 seconds after the lock-on has started. Once it fires, the missile will follow the enemy that was targeted until the missile is destroyed, or hits the 20 second lifespan. The Saber can only target enemies that are within 35 degrees of the weapon.
The '''Saber Launcher''' is an unlocked specialty weapon for the [[Tribes:_Ascend/Heavy Armor|Heavy Armor]]. The Saber Launcher requires a 3 second lock-on before it can fire, and the enemy being targeted is not notified until 1.4 seconds after the lock-on has started. Once it fires, the missile will follow the enemy that was targeted until the missile is destroyed, or hits the 20 second lifespan. The Saber can only target enemies that are within 35 degrees of the weapon.


== Damage Table ==
== Damage Table ==
Below are the damage values for the Saber Launcher.
Below are the damage values for the Saber Launcher.
<!--
<!--
1.40x multiplier for armor
    m_fMinDamagePct=0.50
1.25x multiplier for gens
    m_fDamageMultiplierAgainstArmor=1.0
1.2x multiplier for shrikes
    m_fDamageMultiplierAgainstGenerators=1.0
    m_fDamageMultiplierAgainstShrike=2.0
    m_fDamageMultiplierAgainstBeowulf=2.0
    m_fDamageMultiplierAgainstGravCycle=2.0
    m_fDamageMultiplierAgainstBaseTurrets=1.0
    m_fDamageMultiplierAgainstBaseSensors=1.0
-->
-->
{| class="wikitable"
{| class="wikitable"
|-
|-
! !! Base Damage !! 15% vs Armored
! !! Base Damage
|-
|-
|Base Damage || style="text-align:center;"| 1,000 || style="text-align:center;"| 1,000
|Base Damage || style="text-align:center;"| 1,200
|-
|-
|Beowulf || style="text-align:center;"| 1,400 || style="text-align:center;"| 1,610
|Beowulf || style="text-align:center;"| 2,400
|-
|-
|Deployables || style="text-align:center;"| 1,000 || style="text-align:center;"| 1,000
|Deployables || style="text-align:center;"| 1,200
|-
|-
|Generator || style="text-align:center;"| 1,250 || style="text-align:center;"| 1,250
|Generator || style="text-align:center;"| 1,200
|-
|-
|Grav Cycle || style="text-align:center;"| 1,400 || style="text-align:center;"| 1,610
|Grav Cycle || style="text-align:center;"| 2,400
|-
|-
|Player || style="text-align:center;"| 1,000 || style="text-align:center;"| 1,000
|Player || style="text-align:center;"| 1,200
|-
|-
|Sensor || style="text-align:center;"| 1,400 || style="text-align:center;"| 1,610
|Sensor || style="text-align:center;"| 1,200
|-
|-
|Shrike || style="text-align:center;"| 1,200 || style="text-align:center;"| 1,380
|Shrike || style="text-align:center;"| 2,400
|-
|-
|Turret || style="text-align:center;"| 1,400 || style="text-align:center;"| 1,610
|Turret || style="text-align:center;"| 1,200
|-
|-
|Splash Damage || style="text-align:center;"| 300 - 1,000 || style="text-align:center;"| 345 - 1,150
|Splash Damage || style="text-align:center;"| 600 - 1,200
|-
|-
|}
|}


== Inheritence ==
== Inheritance ==
The Saber Launcher has a 100% speed inheritence on fired projectiles. The base speed for the projectile is 13 m/s, with a maximum speed of 56 m/s, regardless of the inherited speed.
The Saber Launcher has a 100% speed inheritance on fired projectiles. The base speed for the projectile is 13 m/s, with a maximum speed of 56 m/s, regardless of the inherited speed.


== Kick Strength ==
== Kick Strength ==
The Saber Launcher has an impulse strength of 85,000 m/s applied to players hit by its explosion, and a multiplier of 1.2 for self-inflicted damage.
The Saber Launcher has an impulse strength of 85,000 m/s applied to players hit by its explosion.


== Special Accolades ==
== Special Accolades ==
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|[[Image:Hurt_locker.png]]
|[[Image:Hurt_locker.png]]
|}
|}
{{:Tribes: Ascend/Doombringer series}}
{{Template:Tribes:_Ascend/Heavy_Armor_series}}


[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Secondary Weapons]]
[[Category:Tribes: Ascend/Specialty Weapons]]

Revision as of 22:57, 30 December 2015

Saber Launcher

Loadout/Class Heavy Armor
Slot Specialty
Type Explosive / Tracking
Statistics
Manual Reload Time 3.0 seconds
Auto Reload Time 4.74 seconds
Lock-on Time 3 seconds
Projectile Speed 13 m/s
Projectile Live Time 20 seconds
Projectile Hitbox 0.4 meters
Splash Radius 4.4 meters
Ammo 15
Upgrades
Cost
Gold Free
XP Free
Mastery Cost (XP) Unlocked


"The Saber fires a tracking missile that will only lock onto vehicles or Humans who are in the air. It takes 3 seconds to lock onto a target, and cannot be fired without a lock. +200% vehicle damage."


The Saber Launcher is an unlocked specialty weapon for the Heavy Armor. The Saber Launcher requires a 3 second lock-on before it can fire, and the enemy being targeted is not notified until 1.4 seconds after the lock-on has started. Once it fires, the missile will follow the enemy that was targeted until the missile is destroyed, or hits the 20 second lifespan. The Saber can only target enemies that are within 35 degrees of the weapon.

Damage Table

Below are the damage values for the Saber Launcher.

Base Damage
Base Damage 1,200
Beowulf 2,400
Deployables 1,200
Generator 1,200
Grav Cycle 2,400
Player 1,200
Sensor 1,200
Shrike 2,400
Turret 1,200
Splash Damage 600 - 1,200

Inheritance

The Saber Launcher has a 100% speed inheritance on fired projectiles. The base speed for the projectile is 13 m/s, with a maximum speed of 56 m/s, regardless of the inherited speed.

Kick Strength

The Saber Launcher has an impulse strength of 85,000 m/s applied to players hit by its explosion.

Special Accolades

The following accolades can be earned with the Saber Launcher.

Explosive Spree Demolitions Expert Hurt Locker