Tribes: Ascend/Saber Launcher: Difference between revisions

From Tribes Wiki
Jump to navigation Jump to search
m (Categories)
(Updated for v1.3)
 
(5 intermediate revisions by the same user not shown)
Line 2: Line 2:
|title              = Saber Launcher
|title              = Saber Launcher
|image              = [[Image:TA_Wep_SaberLauncher.png|290px]]
|image              = [[Image:TA_Wep_SaberLauncher.png|290px]]
|loadout            = [[Tribes:_Ascend/Doombringer|Doombringer]]
|loadout            = [[Tribes:_Ascend/Heavy Armor|Heavy Armor]]
|slot              = Secondary
|slot              = Specialty
|type              = Explosive / Tracking
|type              = Explosive / Tracking
|firerate          =
|firerate          =
|reloadtime        =  
|reloadtime        = 3.0 seconds
|autoreloadtime    = 4.74 seconds
|warmuptime        =
|warmuptime        =
|lockontime        = 3 seconds
|lockontime        = 3 seconds
|lockondistance    =
|lockondistance    =
|projectilespeed    = 13 m/s
|projectilespeed    = 16.9 m/s
|projectilelivetime = 20 seconds
|projectilelivetime = 20 seconds
|projectilehitbox  = 0.84 meters
|projectilehitbox  = 0.4 meters
|falloffrange      =
|falloffrange      =
|splashradius      = 4.4 meters
|splashradius      = 7.2 meters
|ammo              = 8
|ammo              = 15
|ammoupgrade        = 10/12
|ammoupgrade        =  
|upgrade1          = +2 ammo
|upgrade1          =  
|upgrade2          = +15% damage versus armored
|upgrade2          =  
|upgrade3          = +2 ammo
|upgrade3          =  
|gold              = 500
|gold              = Free
|xp                = 44,000
|xp                = Free
|mastery            = 7,500
|mastery            = Unlocked
}}
}}


''"The Saber fires a tracking missile that will only lock onto vehicles or Humans who are in the air. It takes 3 seconds to lock onto a target, and cannot be fired without a lock."''
''"The Saber fires a tracking missile that will only lock onto vehicles or Humans who are in the air. It takes 3 seconds to lock onto a target, and cannot be fired without a lock. +200% vehicle damage."''




The '''Saber Launcher''' is the default secondary weapon for the [[Tribes:_Ascend/Doombringer|Doombringer]]. The Saber Launcher requires a 3 second lock-on before it can fire, and the enemy being targeted is not notified until 1.4 seconds after the lock-on has started. Once it fires, the missile will follow the enemy that was targeted until the missile is destroyed, or hits the 20 second lifespan. The Saber can only target enemies that are within 35 degrees of the weapon.
The '''Saber Launcher''' is an unlocked specialty weapon for the [[Tribes:_Ascend/Heavy Armor|Heavy Armor]]. The Saber Launcher requires a 3 second lock-on before it can fire, and the enemy being targeted is not notified until 1.4 seconds after the lock-on has started. Once it fires, the missile will follow the enemy that was targeted until the missile is destroyed, or hits the 20 second lifespan. The Saber can only target enemies that are within 35 degrees of the weapon and are not airbone. If a lock-on is not established, a dumbfire missile will be fired, which only flies straight. This missile has a damage radius of 6 meters, travels at 60 m/s, has a hitbox of 0.3 meters, and has a live time of 1 second.


== Damage Table ==
== Damage Table ==
Below are the damage values for the Saber Launcher.
Below are the damage values for the Saber Launcher.
<!--
<!--
1.40x multiplier for armor
Tracking Missile
1.25x multiplier for gens
    m_fMinDamagePct=0.50
1.2x multiplier for shrikes
    m_fDamageMultiplierAgainstArmor=1.0
    m_fDamageMultiplierAgainstGenerators=1.0
    m_fDamageMultiplierAgainstShrike=2.0
    m_fDamageMultiplierAgainstBeowulf=2.0
    m_fDamageMultiplierAgainstGravCycle=2.0
    m_fDamageMultiplierAgainstBaseTurrets=1.0
    m_fDamageMultiplierAgainstBaseSensors=1.0
 
Dumbfire Missile
    m_fMinDamagePct=0.50
    m_fDamageMultiplierAgainstArmor=1.0
    m_fDamageMultiplierAgainstGenerators=2.0
    m_fDamageMultiplierAgainstShrike=2.0
    m_fDamageMultiplierAgainstBeowulf=2.0
    m_fDamageMultiplierAgainstGravCycle=2.0
    m_fDamageMultiplierAgainstBaseTurrets=1.0
    m_fDamageMultiplierAgainstBaseSensors=1.0
-->
-->
{| class="wikitable"
{| class="wikitable"
|-
|-
! !! Base Damage !! 15% vs Armored
! !! Tracking Missile !! Dumbfire Missile
|-
|-
|Base Damage || style="text-align:center;"| 1,000 || style="text-align:center;"| 1,000
|Base Damage || style="text-align:center;"| 1,350 || style="text-align:center;"| 375
|-
|-
|Beowulf || style="text-align:center;"| 1,400 || style="text-align:center;"| 1,610
|Beowulf || style="text-align:center;"| 2,700 || style="text-align:center;"| 1,400
|-
|-
|Deployables || style="text-align:center;"| 1,000 || style="text-align:center;"| 1,000
|Deployables || style="text-align:center;"| 1,350 || style="text-align:center;"| 700
|-
|-
|Generator || style="text-align:center;"| 1,250 || style="text-align:center;"| 1,250
|Generator || style="text-align:center;"| 1,350 || style="text-align:center;"| 1,400
|-
|-
|Grav Cycle || style="text-align:center;"| 1,400 || style="text-align:center;"| 1,610
|Grav Cycle || style="text-align:center;"| 2,700 || style="text-align:center;"| 1,400
|-
|-
|Player || style="text-align:center;"| 1,000 || style="text-align:center;"| 1,000
|Player || style="text-align:center;"| 1,350 || style="text-align:center;"| 700
|-
|-
|Sensor || style="text-align:center;"| 1,400 || style="text-align:center;"| 1,610
|Sensor || style="text-align:center;"| 1,350 || style="text-align:center;"| 700
|-
|-
|Shrike || style="text-align:center;"| 1,200 || style="text-align:center;"| 1,380
|Shrike || style="text-align:center;"| 2,700 || style="text-align:center;"| 1,400
|-
|-
|Turret || style="text-align:center;"| 1,400 || style="text-align:center;"| 1,610
|Turret || style="text-align:center;"| 1,350 || style="text-align:center;"| 700
|-
|-
|Splash Damage || style="text-align:center;"| 300 - 1,000 || style="text-align:center;"| 345 - 1,150
|Splash Damage || style="text-align:center;"| 675 - 1,350 || style="text-align:center;"| 187 - 375
|-
|-
|}
|}


== Inheritence ==
== Inheritance ==
The Saber Launcher has a 100% speed inheritence on fired projectiles. The base speed for the projectile is 13 m/s, with a maximum speed of 56 m/s, regardless of the inherited speed.
The Saber Launcher has a 100% speed inheritance on fired projectiles. The base speed for the projectile is 13 m/s, with a maximum speed of 56 m/s, regardless of the inherited speed.


== Kick Strength ==
== Kick Strength ==
The Saber Launcher has an impulse strength of 1,700 m/s applied to players hit by its explosion.
The Saber Launcher has an impulse strength of 85,000 m/s applied to players hit by its explosion.


== Special Accolades ==
== Special Accolades ==
Line 79: Line 96:
|[[Image:Hurt_locker.png]]
|[[Image:Hurt_locker.png]]
|}
|}
{{:Tribes: Ascend/Doombringer series}}
{{Template:Tribes:_Ascend/Heavy_Armor_series}}


[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Primary Weapons]]
[[Category:Tribes: Ascend/Specialty Weapons]]

Latest revision as of 01:56, 10 April 2016

Saber Launcher

Loadout/Class Heavy Armor
Slot Specialty
Type Explosive / Tracking
Statistics
Manual Reload Time 3.0 seconds
Auto Reload Time 4.74 seconds
Lock-on Time 3 seconds
Projectile Speed 16.9 m/s
Projectile Live Time 20 seconds
Projectile Hitbox 0.4 meters
Splash Radius 7.2 meters
Ammo 15
Upgrades
Cost
Gold Free
XP Free
Mastery Cost (XP) Unlocked


"The Saber fires a tracking missile that will only lock onto vehicles or Humans who are in the air. It takes 3 seconds to lock onto a target, and cannot be fired without a lock. +200% vehicle damage."


The Saber Launcher is an unlocked specialty weapon for the Heavy Armor. The Saber Launcher requires a 3 second lock-on before it can fire, and the enemy being targeted is not notified until 1.4 seconds after the lock-on has started. Once it fires, the missile will follow the enemy that was targeted until the missile is destroyed, or hits the 20 second lifespan. The Saber can only target enemies that are within 35 degrees of the weapon and are not airbone. If a lock-on is not established, a dumbfire missile will be fired, which only flies straight. This missile has a damage radius of 6 meters, travels at 60 m/s, has a hitbox of 0.3 meters, and has a live time of 1 second.

Damage Table

Below are the damage values for the Saber Launcher.

Tracking Missile Dumbfire Missile
Base Damage 1,350 375
Beowulf 2,700 1,400
Deployables 1,350 700
Generator 1,350 1,400
Grav Cycle 2,700 1,400
Player 1,350 700
Sensor 1,350 700
Shrike 2,700 1,400
Turret 1,350 700
Splash Damage 675 - 1,350 187 - 375

Inheritance

The Saber Launcher has a 100% speed inheritance on fired projectiles. The base speed for the projectile is 13 m/s, with a maximum speed of 56 m/s, regardless of the inherited speed.

Kick Strength

The Saber Launcher has an impulse strength of 85,000 m/s applied to players hit by its explosion.

Special Accolades

The following accolades can be earned with the Saber Launcher.

Explosive Spree Demolitions Expert Hurt Locker