Tribes: Ascend/MIRV Launcher: Difference between revisions

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(Updated for v1.1)
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|title              = MIRV Launcher
|title              = MIRV Launcher
|image              = [[Image:TA_Wep_MIRV.png|290px]]
|image              = [[Image:TA_Wep_MIRV.png|290px]]
|loadout            = [[Tribes:_Ascend/Juggernaut|Juggernaut]]
|loadout            = [[Tribes:_Ascend/Heavy Armor|Heavy Armor]]
|slot              = Primary
|slot              = Timed
|type              = Mortar
|type              = Mortar
|firerate          =
|firerate          =
Line 13: Line 13:
|projectilespeed    = 72 m/s
|projectilespeed    = 72 m/s
|projectilelivetime = 20 seconds
|projectilelivetime = 20 seconds
|projectilehitbox  = 0.84 meters
|projectilehitbox  = 0.4 meters
|falloffrange      =
|falloffrange      =
|splashradius      = 14 meters
|splashradius      = 4 meters
|ammo              = 16
|ammo              = 15
|ammoupgrade        = 21/26
|ammoupgrade        =  
|upgrade1          = +5 ammo
|upgrade1          =  
|upgrade2          = +20% damage versus armored
|upgrade2          =  
|upgrade3          = +5 ammo
|upgrade3          =  
|gold              = 250
|gold              = 160
|xp                = 22,000
|xp                = 12,000
|mastery            = 3,750
|mastery            = Locked
}}
}}


''"A modified version of the Fusion Mortar, the MIRV Launcher can spread its damage over a larger area."''
''"A modified version of the Fusion Mortar, the MIRV Launcher can spread its damage over a larger area. +25% damage to vehicles."''




The '''MIRV Launcher''' is an unlockable primary weapon for the [[Tribes:_Ascend/Juggernaut|Juggernaut]]. The MIRV Launcher's projectile explodes causing damage, and then drops smaller charges that explode doing more damage.
The '''MIRV Launcher''' is an unlockable timed weapon for the [[Tribes:_Ascend/Heavy Armor|Heavy Armor]]. The MIRV Launcher's projectile explodes causing damage, and then drops smaller charges that explode doing more damage.


== Damage Table ==
== Damage Table ==
Below are the damage values for the MIRV Launcher and its bomblets. The MIRV Launcher's projectile drops 4 bomblets when it explodes. The bomblets travel at 80 m/s and have a splash radius of 14 meters.
Below are the damage values for the MIRV Launcher and its bomblets. The MIRV Launcher's projectile drops 4 bomblets when it explodes. The bomblets travel at 8 m/s and have a splash radius of 11 meters.
<!--
<!--
2.5x multiplier against shrikes
    m_fMinDamagePct=0.50
     m_fDamageMultiplierAgainstArmor=1.40
     m_fDamageMultiplierAgainstArmor=2.0
     m_fDamageMultiplierAgainstGenerators=2.50
     m_fDamageMultiplierAgainstGenerators=2.0
     m_fDamageMultiplierAgainstBeowulf=2.0
     m_fDamageMultiplierAgainstNonArmoredObjectives=2.0
     m_fDamageMultiplierAgainstGravCycle=2.0
     m_fDamageMultiplierAgainstShrike=1.250
     m_fDamageMultiplierAgainstBaseTurrets=1.250
     m_fDamageMultiplierAgainstBeowulf=1.250
     m_fDamageMultiplierAgainstBaseSensors=1.250
     m_fDamageMultiplierAgainstGravCycle=1.250
    m_fDamageMultiplierAgainstBaseTurrets=2.0
    m_fDamageMultiplierAgainstBaseSensors=2.0
-->
-->
{| class="wikitable"
{| class="wikitable"
|-
|-
! !! Base Damage !! 20% vs Armored !! Bomblets Damage !! 20% vs Armored !! Total Damage !! 20% vs Armored
! !! Base Damage !! Bomblets Damage !! Total Damage
|-
|-
|Base Damage || style="text-align:center;"| 100 || style="text-align:center;"| 100 || style="text-align:center;"| 450 || style="text-align:center;"| 450 || style="text-align:center;"| 1,900 <small>(100 + (450 x 4</small>)) || style="text-align:center;"| 1,900 <small>(100 + (450 x 4</small>))
|Base Damage || style="text-align:center;"| 50 || style="text-align:center;"| 450 || style="text-align:center;"| 1,850 <small>(50 + (450 x 4</small>))
|-
|-
|Beowulf || style="text-align:center;"| 200 || style="text-align:center;"| 240 || style="text-align:center;"| 900 || style="text-align:center;"| 1,080 || style="text-align:center;"| 3,800 <small>(200 + (900 x 4</small>)) || style="text-align:center;"| 4,560 <small>(240 + (1,080 x 4</small>))
|Beowulf || style="text-align:center;"| 62 || style="text-align:center;"| 562 || style="text-align:center;"| 2,310 <small>(62 + (562 x 4</small>))
|-
|-
|Deployables || style="text-align:center;"| 100 || style="text-align:center;"| 100 || style="text-align:center;"| 450 || style="text-align:center;"| 450 || style="text-align:center;"| 1,900 <small>(100 + (450 x 4</small>)) || style="text-align:center;"| 1,900 <small>(100 + (450 x 4</small>))
|Deployables || style="text-align:center;"| 50 || style="text-align:center;"| 450 || style="text-align:center;"| 1,850 <small>(50 + (450 x 4</small>))
|-
|-
|Generator || style="text-align:center;"| 250 || style="text-align:center;"| 250 || style="text-align:center;"| 1,125 || style="text-align:center;"| 1,125 || style="text-align:center;"| 4,750 <small>(250 + (1,125 x 4</small>)) || style="text-align:center;"| 4,750 <small>(250 + (1,125 x 4</small>))
|Generator || style="text-align:center;"| 100 || style="text-align:center;"| 900 || style="text-align:center;"| 3,700 <small>(100 + (900 x 4</small>))
|-
|-
|Grav Cycle || style="text-align:center;"| 200 || style="text-align:center;"| 240 || style="text-align:center;"| 900 || style="text-align:center;"| 1,080 || style="text-align:center;"| 3,800 <small>(200 + (900 x 4</small>)) || style="text-align:center;"| 4,560 <small>(240 + (1,080 x 4</small>))
|Grav Cycle || style="text-align:center;"| 62 || style="text-align:center;"| 562 || style="text-align:center;"| 2,310 <small>(62 + (562 x 4</small>))
|-
|-
|Player || style="text-align:center;"| 100 || style="text-align:center;"| 100 || style="text-align:center;"| 450 || style="text-align:center;"| 450 || style="text-align:center;"| 1,900 <small>(100 + (450 x 4</small>)) || style="text-align:center;"| 1,900 <small>(100 + (450 x 4</small>))
|Player || style="text-align:center;"| 50 || style="text-align:center;"| 450 || style="text-align:center;"| 1,850 <small>(50 + (450 x 4</small>))
|-
|-
|Sensor || style="text-align:center;"| 125 || style="text-align:center;"| 150 || style="text-align:center;"| 562 || style="text-align:center;"| 674 || style="text-align:center;"| 2,373 <small>(125 + (562 x 4</small>)) || style="text-align:center;"| 2,846 <small>(150 + (674 x 4</small>))
|Sensor || style="text-align:center;"| 100 || style="text-align:center;"| 900 || style="text-align:center;"| 3,700 <small>(100 + (900 x 4</small>))
|-
|-
|Shrike || style="text-align:center;"| 250 || style="text-align:center;"| 300 || style="text-align:center;"| 1,125 || style="text-align:center;"| 1,350 || style="text-align:center;"| 4,750 <small>(250 + (1,125 x 4</small>)) || style="text-align:center;"| 5,700 <small>(300 + (1,350 x 4</small>))
|Shrike || style="text-align:center;"| 62 || style="text-align:center;"| 562 || style="text-align:center;"| 2,310 <small>(62 + (562 x 4</small>))
|-
|-
|Turret || style="text-align:center;"| 125 || style="text-align:center;"| 150 || style="text-align:center;"| 562 || style="text-align:center;"| 674 || style="text-align:center;"| 2,373 <small>(125 + (562 x 4</small>)) || style="text-align:center;"| 2,846 <small>(150 + (674 x 4</small>))
|Turret || style="text-align:center;"| 100 || style="text-align:center;"| 900 || style="text-align:center;"| 3,700 <small>(100 + (900 x 4</small>))
|-
|-
|Splash Damage || style="text-align:center;"| 50 - 100 || style="text-align:center;"| 60 - 120 || style="text-align:center;"| 225 - 450 || style="text-align:center;"| 270 - 540 || style="text-align:center;"| 950 - 1,900 || style="text-align:center;"| 1,140 - 2,280
|Splash Damage || style="text-align:center;"| 25 - 50 || style="text-align:center;"| 225 - 450 || style="text-align:center;"| 925 - 1,850
|-
|-
|}
|}


== Inheritence ==
== Inheritance ==
The MIRV Launcher has a 50% speed inheritence when it is thrown. The base speed for the grenade is 72 m/s, with a maximum speed of 140 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.
The MIRV Launcher has a 50% speed inheritance when it is fired. The base speed for the projectile is 72 m/s, with a maximum speed of 140 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.


== Kick Strength ==
== Kick Strength ==
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|[[Image:Artillery_strike.png]]
|[[Image:Artillery_strike.png]]
|}
|}
{{:Tribes: Ascend/Juggernaut series}}
{{Template:Tribes:_Ascend/Heavy_Armor_series}}
<!--
<!--
TrProj_MIRVLauncher
TrProj_MIRVLauncher
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[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Primary Weapons]]
[[Category:Tribes: Ascend/Timed Weapons]]

Revision as of 22:33, 30 December 2015

MIRV Launcher

Loadout/Class Heavy Armor
Slot Timed
Type Mortar
Statistics
Manual Reload Time 2.75 seconds
Auto Reload Time 4.35 seconds
Projectile Speed 72 m/s
Projectile Live Time 20 seconds
Projectile Hitbox 0.4 meters
Splash Radius 4 meters
Ammo 15
Upgrades
Cost
Gold 160
XP 12,000
Mastery Cost (XP) Locked


"A modified version of the Fusion Mortar, the MIRV Launcher can spread its damage over a larger area. +25% damage to vehicles."


The MIRV Launcher is an unlockable timed weapon for the Heavy Armor. The MIRV Launcher's projectile explodes causing damage, and then drops smaller charges that explode doing more damage.

Damage Table

Below are the damage values for the MIRV Launcher and its bomblets. The MIRV Launcher's projectile drops 4 bomblets when it explodes. The bomblets travel at 8 m/s and have a splash radius of 11 meters.

Base Damage Bomblets Damage Total Damage
Base Damage 50 450 1,850 (50 + (450 x 4))
Beowulf 62 562 2,310 (62 + (562 x 4))
Deployables 50 450 1,850 (50 + (450 x 4))
Generator 100 900 3,700 (100 + (900 x 4))
Grav Cycle 62 562 2,310 (62 + (562 x 4))
Player 50 450 1,850 (50 + (450 x 4))
Sensor 100 900 3,700 (100 + (900 x 4))
Shrike 62 562 2,310 (62 + (562 x 4))
Turret 100 900 3,700 (100 + (900 x 4))
Splash Damage 25 - 50 225 - 450 925 - 1,850

Inheritance

The MIRV Launcher has a 50% speed inheritance when it is fired. The base speed for the projectile is 72 m/s, with a maximum speed of 140 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.

Kick Strength

The MIRV Launcher has an impulse strength of 2,000 uu applied to players hit by the projectile, and a 45,000 uu strength impulse applied if the player is hit by a bomblet.

Special Accolades

The following accolades can be earned with the MIRV Launcher.

Explosive Spree Demolitions Expert Hurt Locker Air Mail Artillery Strike