Tribes: Ascend/Fusion Mortar: Difference between revisions

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(Updated for v1.1)
(Updated for v1.2)
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|projectilehitbox  = 0.4 meters
|projectilehitbox  = 0.4 meters
|falloffrange      =
|falloffrange      =
|splashradius      = 14 meters
|splashradius      = 13 meters
|ammo              = 20
|ammo              = 20
|ammoupgrade        =  
|ammoupgrade        =  
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Below are the damage values for the Fusion Mortar.
Below are the damage values for the Fusion Mortar.
<!--  
<!--  
    m_fDirectHitMultiplier=1.250
     m_fMinDamagePct=0.50
     m_fMinDamagePct=0.50
     m_fDamageMultiplierAgainstArmor=2.0
     m_fDamageMultiplierAgainstArmor=2.0
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|Base Damage || style="text-align:center;"| 1,400
|Base Damage || style="text-align:center;"| 1,400
|-
|-
|Beowulf || style="text-align:center;"| 3,500
|Beowulf || style="text-align:center;"| 2,800
|-
|-
|Deployables || style="text-align:center;"| 1,750
|Deployables || style="text-align:center;"| 1,400
|-
|-
|Generator || style="text-align:center;"| 3,500
|Generator || style="text-align:center;"| 2,800
|-
|-
|Grav Cycle || style="text-align:center;"| 3,500
|Grav Cycle || style="text-align:center;"| 2,800
|-
|-
|Player || style="text-align:center;"| 1,750
|Player || style="text-align:center;"| 1,400
|-
|-
|Sensor || style="text-align:center;"| 3,500
|Sensor || style="text-align:center;"| 2,800
|-
|-
|Shrike || style="text-align:center;"| 3,500
|Shrike || style="text-align:center;"| 2,800
|-
|-
|Turret || style="text-align:center;"| 3,500
|Turret || style="text-align:center;"| 2,800
|-
|-
|Splash Damage || style="text-align:center;"| 700 - 1,400
|Splash Damage || style="text-align:center;"| 700 - 1,400
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== Inheritance ==
== Inheritance ==
The Fusion Mortar has a 50% speed inheritance on fired projectiles. The base speed for the projectile is 80 m/s, with a maximum speed of 140 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.
The Fusion Mortar has a 50% speed inheritance on fired projectiles. The base speed for the projectile is 80 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed, and a terminal velocity of 160 m/s.


== Kick Strength ==
== Kick Strength ==

Revision as of 03:00, 15 February 2016

Fusion Mortar

Loadout/Class Heavy Armor
Slot Timed
Type Mortar
Statistics
Manual Reload Time 2.75 seconds
Auto Reload Time 4.35 seconds
Projectile Speed 80 m/s
Projectile Live Time 20 seconds
Projectile Hitbox 0.4 meters
Splash Radius 13 meters
Ammo 20
Upgrades
Cost
Gold Free
XP Free
Mastery Cost (XP) Unlocked


"Perhaps the most destructive hand held weapon in the Wilderzone, the Fusion Mortar can turn almost any defense into instant rubble. +100% vehicle damage.."


The Fusion Mortar is one of the two mortar variations in Tribes: Ascend, and is an unlocked timed weapon for the Heavy Armor.

Damage Table

Below are the damage values for the Fusion Mortar.

Base Damage
Base Damage 1,400
Beowulf 2,800
Deployables 1,400
Generator 2,800
Grav Cycle 2,800
Player 1,400
Sensor 2,800
Shrike 2,800
Turret 2,800
Splash Damage 700 - 1,400

Inheritance

The Fusion Mortar has a 50% speed inheritance on fired projectiles. The base speed for the projectile is 80 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed, and a terminal velocity of 160 m/s.

Kick Strength

The Fusion Mortar has an impulse strength of 110,000 uu applied to players hit by its blast.

Trivia

  • Internally, the Fusion Mortar is named the Mortar Launcher.

Special Accolades

The following accolades can be earned with the Fusion Mortar.

Explosive Spree Demolitions Expert Hurt Locker Artillery Strike