Tribes: Ascend/Fusion Mortar: Difference between revisions

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(Created page for the Fusion Mortar.)
 
(Updated for v1.3)
 
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|title              = Fusion Mortar
|title              = Fusion Mortar
|image              = [[Image:TA_Wep_FusionMortar.png|290px]]
|image              = [[Image:TA_Wep_FusionMortar.png|290px]]
|loadout            = [[Tribes:_Ascend/Juggernaut|Juggernaut]]
|loadout            = [[Tribes:_Ascend/Heavy Armor|Heavy Armor]]
|slot              = Primary
|slot              = Timed
|type              = Mortar
|type              = Mortar
|firerate          =
|firerate          =
|reloadtime        =  
|reloadtime        = 2.75 seconds
|autoreloadtime    = 4.35 seconds
|warmuptime        =
|warmuptime        =
|lockontime        =
|lockontime        =
|lockondistance    =
|lockondistance    =
|projectilespeed    = 70 m/s
|projectilespeed    = 80 m/s
|projectilelivetime = 20 seconds
|projectilelivetime = 20 seconds
|projectilehitbox  = 0.84 meters
|projectilehitbox  = 0.4 meters
|falloffrange      =
|falloffrange      =
|splashradius      = 14 meters
|splashradius      = 13 meters
|ammo              = 16
|ammo              = 20
|ammoupgrade        = 21/26
|ammoupgrade        =  
|upgrade1          = +5 ammo
|upgrade1          =  
|upgrade2          = +20% damage versus armored
|upgrade2          =  
|upgrade3          = +5 ammo
|upgrade3          =  
|gold              = Free
|gold              = Free
|xp                = Free
|xp                = Free
|mastery            = 15,000
|mastery            = Unlocked
}}
}}


''"Perhaps the most destructive hand held weapon in the Wilderzone, the Fusion Mortar can turn almost any defense into instant rubble."''
''"Perhaps the most destructive hand held weapon in the Wilderzone, the Fusion Mortar can turn almost any defense into instant rubble. +100% vehicle damage.."''




The '''Fusion Mortar''' is one of the three mortar variations in [[Tribes: Ascend]], and is the default primary weapon for the [[Tribes:_Ascend/Juggernaut|Juggernaut]].
The '''Fusion Mortar''' is one of the two mortar variations in [[Tribes: Ascend]], and is an unlocked timed weapon for the [[Tribes:_Ascend/Heavy Armor|Heavy Armor]].


== Damage Table ==
== Damage Table ==
Below are the damage values for the Fusion Mortar.
Below are the damage values for the Fusion Mortar.
<!--  
<!--  
2.0x multiplier for armored
    m_fMinDamagePct=0.50
2.5x multiplier for gens
    m_fDirectHitMultiplier=1.1540
2.5x multiplier for shrikes
    m_fDamageMultiplierAgainstArmor=2.0
    m_fDamageMultiplierAgainstGenerators=2.0
    m_fDamageMultiplierAgainstNonArmoredObjectives=2.0
    m_fDamageMultiplierAgainstShrike=2.0
    m_fDamageMultiplierAgainstBeowulf=2.0
    m_fDamageMultiplierAgainstGravCycle=2.0
    m_fDamageMultiplierAgainstBaseTurrets=2.0
    m_fDamageMultiplierAgainstBaseSensors=2.0
-->
-->
{| class="wikitable"
{| class="wikitable"
|-
|-
! !! Base Damage !! 20% vs Armored
! !! Base Damage
|-
|-
|Base Damage || style="text-align:center;"| 1,300 || style="text-align:center;"| 1,300
|Base Damage || style="text-align:center;"| 1,300
|-
|-
|Beowulf || style="text-align:center;"| 2,600 || style="text-align:center;"| 3,120
|Beowulf || style="text-align:center;"| 3,000
|-
|-
|Deployables || style="text-align:center;"| 1,300 || style="text-align:center;"| 1,300
|Deployables || style="text-align:center;"| 1,500
|-
|-
|Generator || style="text-align:center;"| 3,250 || style="text-align:center;"| 3,250
|Generator || style="text-align:center;"| 3,000
|-
|-
|Grav Cycle || style="text-align:center;"| 2,600 || style="text-align:center;"| 3,120
|Grav Cycle || style="text-align:center;"| 3,000
|-
|-
|Player || style="text-align:center;"| 1,300 || style="text-align:center;"| 1,300
|Player || style="text-align:center;"| 1,500
|-
|-
|Sensor || style="text-align:center;"| 2,600 || style="text-align:center;"| 3,120
|Sensor || style="text-align:center;"| 3,000
|-
|-
|Shrike || style="text-align:center;"| 3,250 || style="text-align:center;"| 3,900
|Shrike || style="text-align:center;"| 3,000
|-
|-
|Turret || style="text-align:center;"| 2,600 || style="text-align:center;"| 3,120
|Turret || style="text-align:center;"| 3,000
|-
|-
|Splash Damage || style="text-align:center;"| 650 - 1,300 || style="text-align:center;"| 780 - 1,560
|Splash Damage || style="text-align:center;"| 650 - 1,300
|-
|-
|}
|}


== Inheritence ==
== Inheritance ==
The Fusion Mortar has a 50% speed inheritence on fired projectiles. The base speed for the projectile is 70 m/s, with a maximum speed of 140 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.
The Fusion Mortar has a 50% speed inheritance on fired projectiles. The base speed for the projectile is 80 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed, and a terminal velocity of 160 m/s.


== Kick Strength ==
== Kick Strength ==
The Fusion Mortar has an impulse strength of 2,200 m/s applied to players hit by its blast.
The Fusion Mortar has an impulse strength of 110,000 uu applied to players hit by its blast.
 
== Trivia ==
*Internally, the Fusion Mortar is named the Mortar Launcher.


== Special Accolades ==
== Special Accolades ==
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|[[Image:Artillery_strike.png]]
|[[Image:Artillery_strike.png]]
|}
|}
{{Template:Tribes:_Ascend/Heavy_Armor_series}}
<!--
<!--
TrDevice_MortarLauncher
TrDevice_MortarLauncher
-->
-->
[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Timed Weapons]]

Latest revision as of 01:16, 10 April 2016

Fusion Mortar

Loadout/Class Heavy Armor
Slot Timed
Type Mortar
Statistics
Manual Reload Time 2.75 seconds
Auto Reload Time 4.35 seconds
Projectile Speed 80 m/s
Projectile Live Time 20 seconds
Projectile Hitbox 0.4 meters
Splash Radius 13 meters
Ammo 20
Upgrades
Cost
Gold Free
XP Free
Mastery Cost (XP) Unlocked


"Perhaps the most destructive hand held weapon in the Wilderzone, the Fusion Mortar can turn almost any defense into instant rubble. +100% vehicle damage.."


The Fusion Mortar is one of the two mortar variations in Tribes: Ascend, and is an unlocked timed weapon for the Heavy Armor.

Damage Table

Below are the damage values for the Fusion Mortar.

Base Damage
Base Damage 1,300
Beowulf 3,000
Deployables 1,500
Generator 3,000
Grav Cycle 3,000
Player 1,500
Sensor 3,000
Shrike 3,000
Turret 3,000
Splash Damage 650 - 1,300

Inheritance

The Fusion Mortar has a 50% speed inheritance on fired projectiles. The base speed for the projectile is 80 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed, and a terminal velocity of 160 m/s.

Kick Strength

The Fusion Mortar has an impulse strength of 110,000 uu applied to players hit by its blast.

Trivia

  • Internally, the Fusion Mortar is named the Mortar Launcher.

Special Accolades

The following accolades can be earned with the Fusion Mortar.

Explosive Spree Demolitions Expert Hurt Locker Artillery Strike