Tribes: Ascend/Chain Gun: Difference between revisions

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|gold              = Free
|gold              = Free
|xp                = Free
|xp                = Free
|mastery            = 15,000
|mastery            = 7,500
}}
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== See Also ==
== See Also ==
[[Tribes:_Ascend/Auto_Comparison|Auto Comparison]]
[[Tribes:_Ascend/Auto_Comparison|Auto Comparison]]
{{:Tribes: Ascend/Doombringer series}}

Revision as of 20:16, 9 April 2013

Chain Gun

Loadout/Class Doombringer
Slot Primary
Type Gatling gun
Statistics
Build Up Time 1.50 seconds
Projectile Speed 360 m/s
Projectile Live Time 1 second
Projectile Hitbox 1 meter
Magazine Size 200
Ammo 200
Upgrades
Upgrade 1 +25 ammo
Upgrade 2 -15% spinup time
Upgrade 3 +25 ammo
Upgrade 4 -15% spinup time
Cost
Gold Free
XP Free
Mastery Cost (XP) 7,500


"The most powerful of the automatic weapons found in the Wilderzone, the chaingun is relentless, with no need to reload."


The Chain Gun is the default primary weapon for the Doombringer. Click and hold, and you're good to go.

Damage Table

Below are the damage values for the Chain Gun.

Base Damage
Base Damage 95
Beowulf 0
Deployables 95
Generator 76
Grav Cycle 0
Player 95
Sensor 0
Shrike 61
Turret 0
Falloff Damage 71 - 95

Inheritence

The Chain Gun does not inherit the player's velocity.

See Also

Auto Comparison