Tribes: Ascend/Chain Cannon: Difference between revisions

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|slot              = Primary
|slot              = Primary
|type              = Gatling gun
|type              = Gatling gun
|firerate          =
|firerate          = 1 per 0.14 seconds
|reloadtime        =  
|reloadtime        =  
|warmuptime        = 1.50 seconds
|warmuptime        = 1.50 seconds

Revision as of 23:21, 23 January 2014

Chain Cannon

Loadout/Class Doombringer
Slot Primary
Type Gatling gun
Statistics
Fire Rate 1 per 0.14 seconds
Build Up Time 1.50 seconds
Projectile Speed 360 m/s
Projectile Live Time 1 second
Projectile Hitbox 1 meter
Magazine Size 200
Ammo 200
Upgrades
Upgrade 1 +25 ammo
Upgrade 2 -15% spinup time
Upgrade 3 +25 ammo
Upgrade 4 -15% spinup time
Cost
Gold 160
XP 9,000
Mastery Cost (XP) 7,500


"If the Chaingun is relentless, the Chain Cannon is the right hand of oblivion. While not technically a cannon, it's been tooled for larger rounds and more damage, resulting in the popular if incorrect name."


The Chain Cannon is an unlockable primary weapon for the Doombringer, and a variant of the Chain Gun. The Chain Cannon has a slower rate of fire, but deals more damage.

Damage Table

Below are the damage values for the Chain Cannon.

Base Damage
Base Damage 115
Beowulf 0
Deployables 115
Generator 92
Grav Cycle 0
Player 115
Sensor 0
Shrike 74
Turret 0
Falloff Damage 86 - 115

Inheritence

The Chain Cannon does not inherit the player's velocity.

Trivia

  • Internally, the Chain Cannon is named the Chain Gun MKD.

See Also

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