Tribes: Ascend/Chain Cannon: Difference between revisions
Jump to navigation
Jump to search
Te-krogoth (talk | contribs) m (Added See Also) |
Te-krogoth (talk | contribs) (Reduced cost and added series box) |
||
Line 24: | Line 24: | ||
|upgrade4 = -15% spinup time | |upgrade4 = -15% spinup time | ||
|gold = 160 | |gold = 160 | ||
|xp = | |xp = 9,000 | ||
|mastery = | |mastery = 7,500 | ||
}} | }} | ||
Line 70: | Line 70: | ||
== See Also == | == See Also == | ||
[[Tribes:_Ascend/Auto_Comparison|Auto Comparison]] | [[Tribes:_Ascend/Auto_Comparison|Auto Comparison]] | ||
{{:Tribes: Ascend/Doombringer series}} | |||
<!-- | <!-- | ||
TrDevice_ChainGun_MKD | TrDevice_ChainGun_MKD | ||
--> | --> |
Revision as of 20:16, 9 April 2013
Chain Cannon | |
---|---|
Loadout/Class | Doombringer |
Slot | Primary |
Type | Gatling gun |
Statistics | |
Build Up Time | 1.50 seconds |
Projectile Speed | 360 m/s |
Projectile Live Time | 1 second |
Projectile Hitbox | 1 meter |
Magazine Size | 200 |
Ammo | 200 |
Upgrades | |
Upgrade 1 | +25 ammo |
Upgrade 2 | -15% spinup time |
Upgrade 3 | +25 ammo |
Upgrade 4 | -15% spinup time |
Cost | |
Gold | 160 |
XP | 9,000 |
Mastery Cost (XP) | 7,500 |
"If the Chaingun is relentless, the Chain Cannon is the right hand of oblivion. While not technically a cannon, it's been tooled for larger rounds and more damage, resulting in the popular if incorrect name."
The Chain Cannon is an unlockable primary weapon for the Doombringer, and a variant of the Chain Gun. The Chain Cannon has a slower rate of fire, but deals more damage.
Damage Table
Below are the damage values for the Chain Cannon.
Base Damage | |
---|---|
Base Damage | 115 |
Beowulf | 0 |
Deployables | 115 |
Generator | 92 |
Grav Cycle | 0 |
Player | 115 |
Sensor | 0 |
Shrike | 74 |
Turret | 0 |
Falloff Damage | 86 - 115 |
Inheritence
The Chain Cannon does not inherit the player's velocity.
See Also
|