Tribes: Ascend/Automatic Shotgun: Difference between revisions
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== | == Inheritance == | ||
The Automatic Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly. | The Automatic Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly. | ||
{{Template:Tribes:_Ascend/Heavy_Armor_series}} | {{Template:Tribes:_Ascend/Heavy_Armor_series}} |
Latest revision as of 01:10, 11 January 2016
Automatic Shotgun | |
---|---|
Loadout/Class | Heavy Armor |
Slot | Automatic |
Type | Bullet / Spread / Hitscan |
Statistics | |
Fire Rate | 1 per 0.50 seconds |
Manual Reload Time | 1.80 seconds |
Auto Reload Time | 2.84 seconds |
Projectile Speed | Hitscan |
Magazine Size | 8 |
Ammo | 80 |
Upgrades | |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | 3,750 |
"This shotgun is clip loaded, rather than single shell, allowing for a more steady rate of fire."
The Automatic Shotgun is one of the three shotgun variations in Tribes: Ascend, and is the unlocked automatic weapon for the Heavy Armor.
Damage Table
Below are the damage values for the Automatic Shotgun. The shotgun fires 9 pellets.
Base Damage | |
---|---|
Base Damage | 45 |
Beowulf | 0 |
Deployables | 405 (45 x 9) |
Generator | 405 (45 x 9) |
Grav Cycle | 198 (22 x 9) |
Player | 405 (45 x 9) |
Sensor | 405 (45 x 9) |
Shrike | 198 (22 x 9) |
Turret | 405 (45 x 9) |
Falloff Damage | 198 (22 x 9) - 405 (45 x 9) |
Inheritance
The Automatic Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.
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