Tribes: Ascend/Fractal Grenade: Difference between revisions
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|title = Fractal Grenade | |title = Fractal Grenade | ||
|image = [[Image:TA_Item_FractalGren.png|290px]] | |image = [[Image:TA_Item_FractalGren.png|290px]] | ||
|loadout = [[Tribes:_Ascend/ | |loadout = [[Tribes:_Ascend/Heavy Armor|Heavy Armor]] | ||
|slot = Belt | |slot = Belt | ||
|type = Grenade | |type = Grenade | ||
|firerate = 0. | |firerate = 0.15 seconds | ||
|reloadtime = | |reloadtime = 0 seconds | ||
|warmuptime = | |warmuptime = 0.7 seconds | ||
|lockontime = | |lockontime = | ||
|lockondistance = | |lockondistance = | ||
|projectilespeed = 24 m/s | |projectilespeed = 24 m/s | ||
|projectilelivetime = | |projectilelivetime = 3 seconds | ||
|projectilehitbox = 0. | |projectilehitbox = 0.4 meters | ||
|falloffrange = | |falloffrange = | ||
|splashradius = 6 meters | |splashradius = 6 meters | ||
|clipsize = | |clipsize = | ||
|ammo = | |ammo = 2 | ||
|ammoupgrade = | |ammoupgrade = | ||
|upgrade1 = | |upgrade1 = | ||
|upgrade2 = | |upgrade2 = | ||
|upgrade3 = | |upgrade3 = | ||
|upgrade4 = | |upgrade4 = | ||
|gold = | |gold = 120 | ||
|xp = | |xp = 8,000 | ||
|mastery = | |mastery = Locked | ||
}} | }} | ||
Line 30: | Line 30: | ||
The '''Fractal Grenade''' is | The '''Fractal Grenade''' is an unlockable belt item for the [[Tribes:_Ascend/Heavy Armor|Heavy Armor]]. When thrown, the grenade will rise 1.8 meters off the ground in the span of 1 second, and begin firing lasers in random directions. A laser is fired every 0.15 seconds for a total duration of 3 seconds. During the Beta, it was a common tactic to throw several Fractals near the generator and walk away, leaving the generator to die. Due to the efficiency of this tactic, it was changed so that Fractals barely damage generators and armored assets, and the maximum number a player is able to carry was reduced. After version 1.1, the damage of the grenade was reduced from 370 to 100 per shot, and reducing the final explosion from 1,500 to 125 damage. | ||
== Damage Table == | == Damage Table == | ||
Below are the damage values for the Fractal Grenade. The grenade fires | Below are the damage values for the Fractal Grenade. The grenade fires 20 lasers. When the grenade dies, it explodes, doing 125 damage. | ||
<!-- | <!-- | ||
0. | m_fMinDamagePct=0.50 | ||
0. | m_fDamageMultiplierAgainstArmor=0.50 | ||
m_fDamageMultiplierAgainstGenerators=0.50 | |||
m_fDamageMultiplierAgainstNonArmoredObjectives=0.50 | |||
m_fDamageMultiplierAgainstShrike=1.0 | |||
m_fDamageMultiplierAgainstBeowulf=1.0 | |||
m_fDamageMultiplierAgainstGravCycle=1.0 | |||
m_fDamageMultiplierAgainstBaseTurrets=0.50 | |||
m_fDamageMultiplierAgainstBaseSensors=0.50 | |||
--> | --> | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 44: | Line 50: | ||
! !! Base Damage !! Total Damage | ! !! Base Damage !! Total Damage | ||
|- | |- | ||
|Base Damage || style="text-align:center;"| | |Base Damage || style="text-align:center;"| 100 || style="text-align:center;"| 2,000 <small>(100 x 20)</small> | ||
|- | |- | ||
|Beowulf || style="text-align:center;"| | |Beowulf || style="text-align:center;"| 100 || style="text-align:center;"| 2,000 <small>(100 x 20)</small> | ||
|- | |- | ||
|Deployables || style="text-align:center;"| | |Deployables || style="text-align:center;"| 100 || style="text-align:center;"| 2,000 <small>(100 x 20)</small> | ||
|- | |- | ||
|Generator || style="text-align:center;"| | |Generator || style="text-align:center;"| 50 || style="text-align:center;"| 1,000 <small>(50 x 20)</small> | ||
|- | |- | ||
|Grav Cycle || style="text-align:center;"| | |Grav Cycle || style="text-align:center;"| 100 || style="text-align:center;"| 2,000 <small>(100 x 20)</small> | ||
|- | |- | ||
|Player || style="text-align:center;"| | |Player || style="text-align:center;"| 100 || style="text-align:center;"| 2,000 <small>(100 x 20)</small> | ||
|- | |- | ||
|Sensor || style="text-align:center;"| | |Sensor || style="text-align:center;"| 50 || style="text-align:center;"| 1,000 <small>(50 x 20)</small> | ||
|- | |- | ||
|Shrike || style="text-align:center;"| | |Shrike || style="text-align:center;"| 100 || style="text-align:center;"| 2,000 <small>(100 x 20)</small> | ||
|- | |- | ||
|Turret || style="text-align:center;"| | |Turret || style="text-align:center;"| 50 || style="text-align:center;"| 1,000 <small>(50 x 20)</small> | ||
|- | |- | ||
|Splash Damage || style="text-align:center;"| | |Splash Damage || style="text-align:center;"| 50 - 100 || style="text-align:center;"| 1,000 - 2,000 | ||
|- | |- | ||
|} | |} | ||
== | == Inheritance == | ||
The Fractal Grenade has a 20% speed | The Fractal Grenade has a 20% speed inheritance, with a base speed of 24 m/s, a maximum speed of 32 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s. | ||
== Kick Strength == | == Kick Strength == | ||
The Fractal Grenade has an impulse strength of | The Fractal Grenade has an impulse strength of 5,000 uu applied to players hit by its laser. | ||
== Trivia == | == Trivia == | ||
*Internally, the Fractal Grenade is named the Spike Grenade. | *Internally, the Fractal Grenade is named the Spike Grenade. | ||
{{:Tribes: | {{Template:Tribes:_Ascend/Heavy_Armor_series}} | ||
<!-- | <!-- | ||
TrDevice_SpikeGrenade | TrDevice_SpikeGrenade |
Latest revision as of 01:10, 11 January 2016
Fractal Grenade | |
---|---|
![]() | |
Loadout/Class | Heavy Armor |
Slot | Belt |
Type | Grenade |
Statistics | |
Fire Rate | 0.15 seconds |
Manual Reload Time | 0 seconds |
Build Up Time | 0.7 seconds |
Projectile Speed | 24 m/s |
Projectile Live Time | 3 seconds |
Projectile Hitbox | 0.4 meters |
Splash Radius | 6 meters |
Ammo | 2 |
Upgrades | |
Cost | |
Gold | 120 |
XP | 8,000 |
Mastery Cost (XP) | Locked |
"Fractal grenades suppress an area by shooting out dozens of small projectiles over a timed duration."
The Fractal Grenade is an unlockable belt item for the Heavy Armor. When thrown, the grenade will rise 1.8 meters off the ground in the span of 1 second, and begin firing lasers in random directions. A laser is fired every 0.15 seconds for a total duration of 3 seconds. During the Beta, it was a common tactic to throw several Fractals near the generator and walk away, leaving the generator to die. Due to the efficiency of this tactic, it was changed so that Fractals barely damage generators and armored assets, and the maximum number a player is able to carry was reduced. After version 1.1, the damage of the grenade was reduced from 370 to 100 per shot, and reducing the final explosion from 1,500 to 125 damage.
Damage Table
Below are the damage values for the Fractal Grenade. The grenade fires 20 lasers. When the grenade dies, it explodes, doing 125 damage.
Base Damage | Total Damage | |
---|---|---|
Base Damage | 100 | 2,000 (100 x 20) |
Beowulf | 100 | 2,000 (100 x 20) |
Deployables | 100 | 2,000 (100 x 20) |
Generator | 50 | 1,000 (50 x 20) |
Grav Cycle | 100 | 2,000 (100 x 20) |
Player | 100 | 2,000 (100 x 20) |
Sensor | 50 | 1,000 (50 x 20) |
Shrike | 100 | 2,000 (100 x 20) |
Turret | 50 | 1,000 (50 x 20) |
Splash Damage | 50 - 100 | 1,000 - 2,000 |
Inheritance
The Fractal Grenade has a 20% speed inheritance, with a base speed of 24 m/s, a maximum speed of 32 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.
Kick Strength
The Fractal Grenade has an impulse strength of 5,000 uu applied to players hit by its laser.
Trivia
- Internally, the Fractal Grenade is named the Spike Grenade.
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