Tribes: Ascend/Saber Launcher

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Revision as of 22:23, 23 February 2014 by Te-krogoth (talk | contribs) (Cost)
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Saber Launcher

Loadout/Class Doombringer
Slot Secondary
Type Explosive / Tracking
Statistics
Manual Reload Time 3.0 seconds
Auto Reload Time 4.74 seconds
Lock-on Time 3 seconds
Projectile Speed 13 m/s
Projectile Live Time 20 seconds
Projectile Hitbox 0.84 meters
Splash Radius 4.4 meters
Ammo 8 (10/12)
Upgrades
Upgrade 1 +2 ammo
Upgrade 2 +15% damage versus armored
Upgrade 3 +2 ammo
Cost
Gold 250
XP 22,000
Mastery Cost (XP) 3,750


"The Saber fires a tracking missile that will only lock onto vehicles or Humans who are in the air. It takes 3 seconds to lock onto a target, and cannot be fired without a lock."


The Saber Launcher is the default secondary weapon for the Doombringer. The Saber Launcher requires a 3 second lock-on before it can fire, and the enemy being targeted is not notified until 1.4 seconds after the lock-on has started. Once it fires, the missile will follow the enemy that was targeted until the missile is destroyed, or hits the 20 second lifespan. The Saber can only target enemies that are within 35 degrees of the weapon.

Damage Table

Below are the damage values for the Saber Launcher.

Base Damage 15% vs Armored
Base Damage 1,000 1,000
Beowulf 1,400 1,610
Deployables 1,000 1,000
Generator 1,250 1,250
Grav Cycle 1,400 1,610
Player 1,000 1,000
Sensor 1,400 1,610
Shrike 1,200 1,380
Turret 1,400 1,610
Splash Damage 300 - 1,000 345 - 1,150

Inheritence

The Saber Launcher has a 100% speed inheritence on fired projectiles. The base speed for the projectile is 13 m/s, with a maximum speed of 56 m/s, regardless of the inherited speed.

Kick Strength

The Saber Launcher has an impulse strength of 85,000 m/s applied to players hit by its explosion, and a multiplier of 1.2 for self-inflicted damage.

Special Accolades

The following accolades can be earned with the Saber Launcher.

Explosive Spree Demolitions Expert Hurt Locker