Tribes: Ascend/Mine

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Revision as of 22:25, 23 February 2014 by Te-krogoth (talk | contribs)
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Mine

Loadout/Class Doombringer
Slot Belt
Type Explosive / Deployable
Statistics
Manual Reload Time 0 seconds
Build Up Time 0.7 seconds
Projectile Speed 6 m/s
Projectile Hitbox 0.84 meters
Splash Radius 8 meters
Ammo 1 (2)
Upgrades
Upgrade 1 +1 ammo
Upgrade 2 +10% radius
Upgrade 3 +20% damage versus armored
Cost
Gold 210
XP 18,750
Mastery Cost (XP) 3,750


"Mines explode when enemies travel over them, and give the Doombringer added defensive capabilities."


The Mine is an unlockable secondary weapon for the Doombringer. Mines are deployable explosives that explode when a player gets within range. Players can deploy up to 3 mines without any perks.

Damage Table

Below are the damage values for the Mine.

Base Damage 15% vs Armored
Base Damage 700 700
Beowulf 350 420
Deployables 700 700
Generator 700 700
Grav Cycle 350 420
Player 700 700
Sensor 1,750 2,100
Shrike 1,750 2,100
Turret 1,750 2,100
Splash Damage 140 - 700 168 - 840

Inheritence

The Mine has a 20% speed inheritence on thrown projectiles. The base speed for the mine is 6 m/s, with a maximum speed of 6 m/s, regardless of the inherited speed.

Kick Strength

The Mine has an impulse strength of 85,000 uu applied to players hit by its explosion, and a multiplier of 1.2 for self-inflicted damage.

Special Accolades

The following accolades can be earned with the Mine.

Explosive Spree Demolitions Expert Hurt Locker