Tribes: Ascend/Light Assault Rifle: Difference between revisions

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(Reduced cost and added series box)
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|upgrade4          = -15% reload time
|upgrade4          = -15% reload time
|gold              = 200
|gold              = 200
|xp                = 88,000
|xp                = 44,000
|mastery            = 15,000
|mastery            = 7,500
}}
}}


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== See Also ==
== See Also ==
[[Tribes:_Ascend/Auto_Comparison|Auto Comparison]]
[[Tribes:_Ascend/Auto_Comparison|Auto Comparison]]
{{:Tribes: Ascend/Pathfinder series}}

Revision as of 19:39, 9 April 2013

Light Assault Rifle

Loadout/Class Pathfinder
Slot Secondary
Type Bullet / 3 Round Burst
Statistics
Projectile Speed 420 m/s
Projectile Live Time 1 second
Projectile Hitbox 1 meter
Magazine Size 21 (24)
Ammo 147 (189/231)
Upgrades
Upgrade 1 +42 ammo
Upgrade 2 +3 clip size
Upgrade 3 +42 ammo
Upgrade 4 -15% reload time
Cost
Gold 200
XP 44,000
Mastery Cost (XP) 7,500


"The LAR fires a three-round burst, and the Scope allows it to engage targets at great distance."


The Light Assault Rifle is one of the four assault rifle variations in Tribes: Ascend, and is an unlockable secondary weapon for the Pathfinder.

Damage Table

Below are the damage values for the Light Assault Rifle.

Base Damage
Base Damage 80
Beowulf 0
Deployables 80
Generator 64
Grav Cycle 0
Player 80
Sensor 0
Shrike 52
Turret 0
Falloff Damage 60 - 80

Inheritence

The Light Assault Rifle does not inherit the player's velocity.

See Also

Auto Comparison