Tribes: Ascend/Doombringer

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Revision as of 00:38, 4 May 2013 by Te-krogoth (talk | contribs) (Added armor info)
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Doombringer
<slider image1="" image2="" />Screenshot from class selection page
General Information
Armor Heavy
Health Pool 2,300 (2,400/2,500)
Health Regen Delay 20 seconds (15 seconds)
Energy Pool 80 (90)
Energy Regen Rate 9/s
Walk Speed 7.2 m/s
Mass 130 kg
Cost




"Doombringer is a Heavy Defender with exceptional anti-vehicle capability and defensive tools such as Force Fields and Mines."


Doombringer, also commonly referred to as the "Noob-bringer," is the quintessential Anti-Armor class, wielding the mighty Saber Missile Launcher. The Doombringer can also deploy a Force Field. This class is highly criticized for the lack of skill required to obtain kills. All that is required is for the player to hold down the fire button and spray. It is one of the two "go to" classes for easy kills, the other being the Raider.

Loadouts

Cost to Unlock

Tribes Gold: 240

XP: 14,000

Armor Upgrades

Doombringer MK I

+100 Health
-25% Regeneration delay
+10 Energy
+25% Health Regeneration Rate
+100 Health

Skins

Executioner
975 Gold

Executioner

"This mercenary band is known for not taking any prisoners, and openly flaunting the Tenets. To see an Executioner, is to know death has found you."