Tribes: Ascend/Shotgun: Difference between revisions

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m (Reload times)
m (Fire rate)
Line 6: Line 6:
|slot              = Secondary
|slot              = Secondary
|type              = Bullet / Spread / Hitscan
|type              = Bullet / Spread / Hitscan
|firerate          =
|firerate          = 1 per second
|reloadtime        = 0.6 seconds
|reloadtime        = 0.6 seconds per shell
|autoreloadtime    = 0.95 seconds
|autoreloadtime    = 0.95 seconds
|warmuptime        =
|warmuptime        =

Revision as of 02:04, 25 January 2014

Shotgun

Loadout/Class Pathfinder
Slot Secondary
Type Bullet / Spread / Hitscan
Statistics
Fire Rate 1 per second
Manual Reload Time 0.6 seconds per shell
Auto Reload Time 0.95 seconds
Projectile Speed Hitscan
Magazine Size 5 (6)
Ammo 35 (45/55)
Upgrades
Upgrade 1 +10 ammo
Upgrade 2 +1 clip size
Upgrade 3 +10 ammo
Cost
Gold Free
XP Free
Mastery Cost (XP) 7,500


"Deals massive damage over short distances."


The Shotgun is one of the five shotgun variations in Tribes: Ascend, and is the default secondary weapon for the Pathfinder.

Damage Table

Below are the damage values for the Shotgun. The Shotgun fires 8 pellets.

Base Damage
Base Damage 80
Beowulf 0
Deployables 640 (80 x 8)
Generator 512 (64 x 8)
Grav Cycle 0
Player 640 (80 x 8)
Sensor 0
Shrike 416 (52 x 8)
Turret 0
Falloff Damage 192 (24 x 8) - 576 (72 x 8)

Inheritence

The Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.