Tribes: Ascend/Rockwind TCN4: Difference between revisions

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m (Fire rate)
m (Cost)
 
Line 26: Line 26:
|upgrade3          = +40 ammo
|upgrade3          = +40 ammo
|upgrade4          = -15% reload time
|upgrade4          = -15% reload time
|gold              = 160
|gold              = 80
|xp                = 9,000
|xp                = 4,500
|mastery            = 7,500
|mastery            = 3,750
}}
}}



Latest revision as of 22:03, 23 February 2014

Rockwind TCN4

Loadout/Class Technician
Slot Primary
Type Bullet
Statistics
Fire Rate 1 per 0.15 seconds
Manual Reload Time 1.8 seconds (1.53 seconds)
Auto Reload Time 2.86 seconds (2.43 seconds)
Projectile Speed 420 m/s
Projectile Live Time 1 second
Projectile Hitbox 1 meter
Magazine Size 20 (24)
Ammo 180 (220/264)
Upgrades
Upgrade 1 +40 ammo
Upgrade 2 +4 clip size
Upgrade 3 +40 ammo
Upgrade 4 -15% reload time
Cost
Gold 80
XP 4,500
Mastery Cost (XP) 3,750


"This TCN4 modification was first seen used by Technician Titus Rockwind, who desired a weapon that had the stopping power to drop a Bioderm and not blow himself up in the process."


The Rockwind TCN4 is an unlockable primary weapon for the Technician, and a variant of the Tribes: Ascend/TCN4 SMG, dealing more damage per bullet, but has a smaller clip and rate of fire.

Damage Table

Below are the damage values for the Rockwind TCN4.

Base Damage
Base Damage 105
Beowulf 0
Deployables 105
Generator 84
Grav Cycle 0
Player 105
Sensor 0
Shrike 68
Turret 0
Falloff Damage 73 - 105

Inheritence

The Rockwind TCN4 does not inherit the player's velocity.

Trivia

  • Internally, the Rockwind TCN4 is named the TCN4 SMG MKD.

See Also

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