Tribes: Ascend/Rockwind TCN4: Difference between revisions

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== Inheritence ==
== Inheritence ==
The Rockwind TCN4 does not inherit the player's velocity.
The Rockwind TCN4 does not inherit the player's velocity.
== Trivia ==
*Internally, the Rockwind TCN4 is named the TCN4 SMG MKD.


== See Also ==
== See Also ==
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TrDevice_TCN4SMG_MKD
TrDevice_TCN4SMG_MKD
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[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Primary Weapons]]

Revision as of 22:18, 27 September 2013

Rockwind TCN4

Loadout/Class Technician
Slot Primary
Type Bullet
Statistics
Projectile Speed 420 m/s
Projectile Live Time 1 second
Projectile Hitbox 1 meter
Magazine Size 20 (24)
Ammo 180 (220/264)
Upgrades
Upgrade 1 +40 ammo
Upgrade 2 +4 clip size
Upgrade 3 +40 ammo
Upgrade 4 -15% reload time
Cost
Gold 160
XP 9,000
Mastery Cost (XP) 7,500


"This TCN4 modification was first seen used by Technician Titus Rockwind, who desired a weapon that had the stopping power to drop a Bioderm and not blow himself up in the process."


The Rockwind TCN4 is an unlockable primary weapon for the Technician, and a variant of the Tribes: Ascend/TCN4 SMG, dealing more damage per bullet, but has a smaller clip and rate of fire.

Damage Table

Below are the damage values for the Rockwind TCN4.

Base Damage
Base Damage 105
Beowulf 0
Deployables 105
Generator 84
Grav Cycle 0
Player 105
Sensor 0
Shrike 68
Turret 0
Falloff Damage 73 - 105

Inheritence

The Rockwind TCN4 does not inherit the player's velocity.

Trivia

  • Internally, the Rockwind TCN4 is named the TCN4 SMG MKD.

See Also

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