Tribes: Ascend/Spinfusor: Difference between revisions

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|title              = Spinfusor
|title              = Spinfusor
|image              = [[Image:TA_Wep_Spinfusor.png|290px]]
|image              = [[Image:TA_Wep_Spinfusor.png|290px]]
|loadout            = [[Tribes:_Ascend/Soldier|Soldier]]
|loadout            = [[Tribes:_Ascend/Medium Armor|Medium Armor]]
|slot              = Primary
|slot              = Impact
|type              = Disc
|type              = Disc
|firerate          =
|firerate          =
|reloadtime        = 1.5 seconds
|reloadtime        = 1.25 seconds
|autoreloadtime    = 2.09 seconds
|autoreloadtime    = 1.74 seconds
|warmuptime        =
|warmuptime        =
|lockontime        =
|lockontime        =
|lockondistance    =
|lockondistance    =
|projectilespeed    = 78 m/s
|projectilespeed    = 78.4 m/s
|projectilelivetime = 6 seconds
|projectilelivetime = 6 seconds
|projectilehitbox  = 0.2 meters
|projectilehitbox  = 0.2 meters
|falloffrange      =
|falloffrange      =
|splashradius      = 7.2 meters
|splashradius      = 8.5 meters
|ammo              = 19
|ammo              = 24
|ammoupgrade        = 24/29
|ammoupgrade        =  
|upgrade1          = +5 ammo
|upgrade1          =  
|upgrade2          = +20% damage versus armored
|upgrade2          =  
|upgrade3          = +5 ammo
|upgrade3          =  
|gold              = 120
|gold              = Free
|xp                = 10,500
|xp                = Free
|mastery            = 3,750
|mastery            = Unlocked
}}
}}


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The '''Spinfusor''' is one of the thirteen Spinfusor variations in [[Tribes: Ascend]], and is an unlockable primary weapon for the [[Tribes:_Ascend/Soldier|Soldier]].
The '''Spinfusor''' is one of the nine Spinfusor variations in [[Tribes: Ascend]], and is the default primary weapon for the [[Tribes:_Ascend/Medium Armor|Medium Armor]].


== Damage Table ==
== Damage Table ==
Below are the damage values for the Spinfusor.
Below are the damage values for the Spinfusor.
<!--  
<!--  
1.4x multiplier for a direct hit
    m_fDirectHitMultiplier=1.250
     m_fDamageMultiplierAgainstArmor=1.20
     m_fMinDamagePct=0.30
     m_fDamageMultiplierAgainstGenerators=1.250
     m_fDamageMultiplierAgainstArmor=1.0
     m_fDamageMultiplierAgainstNonArmoredObjectives=1.0
     m_fDamageMultiplierAgainstGenerators=1.0
     m_fDamageMultiplierAgainstShrike=2.50
     m_fDamageMultiplierAgainstShrike=1.0
     m_fDamageMultiplierAgainstBeowulf=1.20
     m_fDamageMultiplierAgainstBeowulf=1.0
     m_fDamageMultiplierAgainstGravCycle=1.20
     m_fDamageMultiplierAgainstGravCycle=1.0
     m_fDamageMultiplierAgainstBaseTurrets=1.20
     m_fDamageMultiplierAgainstBaseTurrets=1.0
     m_fDamageMultiplierAgainstBaseSensors=1.20
     m_fDamageMultiplierAgainstBaseSensors=1.0
-->
-->
{| class="wikitable"
{| class="wikitable"
|-
|-
! !! Base Damage !! 20% vs Armored
! !! Base Damage
|-
|-
|Base Damage || style="text-align:center;"| 650 || style="text-align:center;"| 650
|Base Damage || style="text-align:center;"| 700
|-
|-
|Beowulf || style="text-align:center;"| 1,092 || style="text-align:center;"| 1,310
|Beowulf || style="text-align:center;"| 875
|-
|-
|Deployables || style="text-align:center;"| 910 || style="text-align:center;"| 910
|Deployables || style="text-align:center;"| 875
|-
|-
|Generator || style="text-align:center;"| 1,137 || style="text-align:center;"| 1,137
|Generator || style="text-align:center;"| 875
|-
|-
|Grav Cycle || style="text-align:center;"| 1,092 || style="text-align:center;"| 1,310
|Grav Cycle || style="text-align:center;"| 875
|-
|-
|Player || style="text-align:center;"| 910 || style="text-align:center;"| 910
|Player || style="text-align:center;"| 875
|-
|-
|Sensor || style="text-align:center;"| 1,092 || style="text-align:center;"| 1,310
|Sensor || style="text-align:center;"| 875
|-
|-
|Shrike || style="text-align:center;"| 2,275 || style="text-align:center;"| 2,730
|Shrike || style="text-align:center;"| 875
|-
|-
|Turret || style="text-align:center;"| 1,092 || style="text-align:center;"| 1,310
|Turret || style="text-align:center;"| 875
|-
|-
|Splash Damage || style="text-align:center;"| 130 - 650 || style="text-align:center;"| 156 - 780
|Splash Damage || style="text-align:center;"| 210 - 700
|-
|-
|}
|}


== Inheritence ==
== Inheritence ==
The Spinfusor has a 50% speed inheritence on fired projectiles. The base speed for the projectile is 78 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed.
The Spinfusor has a 50% speed inheritence on fired projectiles. The base speed for the projectile is 78.4 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed.


== Kick Strength ==
== Kick Strength ==
The Spinfusor has an impulse strength of 85,000 m/s applied to players hit by its disc, and a multiplier of 1.2 for self-inflicted damage.
The Spinfusor has an impulse strength of 85,000 m/s applied to players hit by its disc.


== Special Accolades ==
== Special Accolades ==
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== See Also ==
== See Also ==
[[Tribes:_Ascend/Spinfusor_Comparison|Spinfusor Comparison]]
[[Tribes:_Ascend/Spinfusor_Comparison|Spinfusor Comparison]]
{{:Tribes: Ascend/Soldier series}}
{{Tribes:_Ascend/Medium_Armor_series}}


[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Primary Weapons]]
[[Category:Tribes: Ascend/Primary Weapons]]

Revision as of 03:03, 15 December 2015

Spinfusor

Loadout/Class Medium Armor
Slot Impact
Type Disc
Statistics
Manual Reload Time 1.25 seconds
Auto Reload Time 1.74 seconds
Projectile Speed 78.4 m/s
Projectile Live Time 6 seconds
Projectile Hitbox 0.2 meters
Splash Radius 8.5 meters
Ammo 24
Upgrades
Cost
Gold Free
XP Free
Mastery Cost (XP) Unlocked


"The Spinfusor is the most popular weapon used in the Wilderzone. Versatile, it packs a powerful punch."


The Spinfusor is one of the nine Spinfusor variations in Tribes: Ascend, and is the default primary weapon for the Medium Armor.

Damage Table

Below are the damage values for the Spinfusor.

Base Damage
Base Damage 700
Beowulf 875
Deployables 875
Generator 875
Grav Cycle 875
Player 875
Sensor 875
Shrike 875
Turret 875
Splash Damage 210 - 700

Inheritence

The Spinfusor has a 50% speed inheritence on fired projectiles. The base speed for the projectile is 78.4 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed.

Kick Strength

The Spinfusor has an impulse strength of 85,000 m/s applied to players hit by its disc.

Special Accolades

The following accolades can be earned with the Spinfusor.

Classic Spree Disc Jockey Tribal Fanatic Blue Plate Special

See Also

Spinfusor Comparison