Tribes: Ascend/Plasma Gun

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Revision as of 01:44, 25 December 2015 by Te-krogoth (talk | contribs) (Updated for v1.1)
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Plasma Gun

Loadout/Class Medium Armor
Slot Automatic
Type Explosive
Statistics
Fire Rate 1 per 0.6 seconds
Manual Reload Time 1.8 seconds
Auto Reload Time 2.84 seconds
Projectile Speed 78.4 m/s
Projectile Live Time 1 second
Projectile Hitbox 0.5 meters
Splash Radius 5 meters
Magazine Size 6
Ammo 48
Upgrades
Cost
Gold 160
XP 12,000
Mastery Cost (XP) Locked


"A flexible weapon, the Plasma Gun fires balls of energy that explode on contact, with excellent rate of fire compared to Spinfusors. + 25% damage to vehicles."


The Plasma Gun is an unlockable automatic weapon for the Medium Armor, and is a remake of the classic Plasma Gun from Starsiege: Tribes. While it is a close remake to the original, it has a very strong kick when a player is hit by it, the same amount that the Spinfusors have. The original Plasma Gun did not have a kick back.

Damage Table

Below are the damage values for the Plasma Gun.

Base Damage
Base Damage 230
Beowulf 431
Deployables 435
Generator 690
Grav Cycle 431
Player 345
Sensor 690
Shrike 431
Turret 690
Splash Damage 69 - 230

Inheritance

The Plasma Gun has a 50% speed inheritance on fired projectiles. The base speed for the projectile is 78.4 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed.

Kick Strength

The Plasma Gun has an impulse strength of 25,000 uu applied to players hit by its plasma.

Special Accolades

The following accolades can be earned with the Plasma Gun.

Explosive Spree Demolitions Expert Hurt Locker Hot Air