Tribes: Ascend/Motion Sensor: Difference between revisions

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m (Cost)
(Updated for v1.1)
 
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|title              = Motion Sensor
|title              = Motion Sensor
|image              = [[Image:TA_Item_MotionSensor.png|290px]]
|image              = [[Image:TA_Item_MotionSensor.png|290px]]
|loadout            = [[Tribes:_Ascend/Technician|Technician]]
|loadout            = [[Tribes:_Ascend/Medium Armor|Medium Armor]]
|slot              = Belt
|slot              = Belt
|type              = Mine / Sensor
|type              = Mine / Sensor
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|projectilehitbox  = 0.84 meters
|projectilehitbox  = 0.84 meters
|falloffrange      =
|falloffrange      =
|splashradius      = 10.4 meters (11.44 meters)
|splashradius      = 10.4 meters
|clipsize          =  
|clipsize          =  
|ammo              = 1
|ammo              = 1
|ammoupgrade        = 2/3
|ammoupgrade        =  
|deployablehealth  = 1,200
|deployablehealth  =  
|upgrade1          = +1 ammo
|upgrade1          =  
|upgrade2          = +10% radius
|upgrade2          =  
|upgrade3          = +1 ammo
|upgrade3          =  
|upgrade4          =  
|upgrade4          =  
|gold              = 120
|gold              = Free
|xp                = 10,500
|xp                = Free
|mastery            = 3,750
|mastery            = Unlocked
}}
}}


''"Motion Sensors drain energy from enemies when tripped, and provide a warning when tripped or destroyed."''
''"Motion Sensors drain energy from enemies when tripped, and provide a warning when tripped or destroyed. +100% damage to vehicles."''




The '''Motion Sensor''' is an unlockable belt item for the [[Tribes:_Ascend/Technician|Technician]]. The Motion Sensor will detonate when a player gets within range, draining 100 energy from the player.
The '''Motion Sensor''' is an unlocked belt item for the [[Tribes:_Ascend/Medium Armor|Medium Armor]]. The Motion Sensor will detonate when a player gets within range, draining 100 energy from the player.




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Below are the damage values for the Motion Sensor.
Below are the damage values for the Motion Sensor.
<!--
<!--
2.5x multiplier on shrikes
    m_fMinDamagePct=1.0
     m_fDamageMultiplierAgainstArmor=0.50
    m_fDamageMultiplierAgainstArmor=2.0
     m_fDamageMultiplierAgainstGenerators=1.0
     m_fDamageMultiplierAgainstGenerators=2.0
     m_fDamageMultiplierAgainstBeowulf=0.50
    m_fDamageMultiplierAgainstNonArmoredObjectives=2.0
     m_fDamageMultiplierAgainstGravCycle=0.50
     m_fDamageMultiplierAgainstShrike=2.0
     m_fDamageMultiplierAgainstBaseTurrets=2.50
     m_fDamageMultiplierAgainstBeowulf=2.0
     m_fDamageMultiplierAgainstBaseSensors=2.50
     m_fDamageMultiplierAgainstGravCycle=2.0
     m_fDamageMultiplierAgainstBaseTurrets=2.0
     m_fDamageMultiplierAgainstBaseSensors=2.0
-->
-->
{| class="wikitable"
{| class="wikitable"
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! !! Base Damage
! !! Base Damage
|-
|-
|Base Damage || style="text-align:center;"| 10
|Base Damage || style="text-align:center;"| 200
|-
|-
|Beowulf || style="text-align:center;"| 5
|Beowulf || style="text-align:center;"| 400
|-
|-
|Deployables || style="text-align:center;"| 10
|Deployables || style="text-align:center;"| 200
|-
|-
|Generator || style="text-align:center;"| 10
|Generator || style="text-align:center;"| 400
|-
|-
|Grav Cycle || style="text-align:center;"| 5
|Grav Cycle || style="text-align:center;"| 400
|-
|-
|Player || style="text-align:center;"| 10
|Player || style="text-align:center;"| 200
|-
|-
|Sensor || style="text-align:center;"| 25
|Sensor || style="text-align:center;"| 400
|-
|-
|Shrike || style="text-align:center;"| 25
|Shrike || style="text-align:center;"| 400
|-
|-
|Turret || style="text-align:center;"| 25
|Turret || style="text-align:center;"| 400
|-
|-
|}
|}


== Inheritence ==
== Inheritance ==
The Motion Sensor has a 20% speed inheritence with a base speed of 6 m/s, and a maximum speed of 6 m/s, regardless of the inherited speed.
The Motion Sensor has a 20% speed inheritance with a base speed of 6 m/s, and a maximum speed of 6 m/s, regardless of the inherited speed.


== Kick Strength ==
== Kick Strength ==
The Motion Sensor has an impulse strength of 1,000 uu applied to players hit by its blast, and a multiplier of 1.2 for self-inflicted damage.
The Motion Sensor has an impulse strength of 1,000 uu applied to players hit by its blast.


== Special Accolades ==
== Special Accolades ==
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|[[Image:Air_mail.png]]
|[[Image:Air_mail.png]]
|}
|}
{{:Tribes: Ascend/Technician series}}
{{Tribes:_Ascend/Medium_Armor_series}}
<!--
<!--
TrDevice_MotionSensorDeployable
TrDevice_MotionSensorDeployable

Latest revision as of 22:24, 27 December 2015

Motion Sensor

Loadout/Class Medium Armor
Slot Belt
Type Mine / Sensor
Statistics
Manual Reload Time 0 seconds
Build Up Time 0.7 seconds
Projectile Speed 6 m/s
Projectile Hitbox 0.84 meters
Splash Radius 10.4 meters
Ammo 1
Upgrades
Cost
Gold Free
XP Free
Mastery Cost (XP) Unlocked


"Motion Sensors drain energy from enemies when tripped, and provide a warning when tripped or destroyed. +100% damage to vehicles."


The Motion Sensor is an unlocked belt item for the Medium Armor. The Motion Sensor will detonate when a player gets within range, draining 100 energy from the player.


Damage Table

Below are the damage values for the Motion Sensor.

Base Damage
Base Damage 200
Beowulf 400
Deployables 200
Generator 400
Grav Cycle 400
Player 200
Sensor 400
Shrike 400
Turret 400

Inheritance

The Motion Sensor has a 20% speed inheritance with a base speed of 6 m/s, and a maximum speed of 6 m/s, regardless of the inherited speed.

Kick Strength

The Motion Sensor has an impulse strength of 1,000 uu applied to players hit by its blast.

Special Accolades

The following accolades can be earned with the Motion Sensor.

Explosive Spree Demolitions Expert Hurt Locker Air Mail