Tribes: Ascend/Gladiator: Difference between revisions

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m (Reload times)
m (Cost)
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|upgrade2          = +20% damage versus armored
|upgrade2          = +20% damage versus armored
|upgrade3          = +5 ammo
|upgrade3          = +5 ammo
|gold              = 420
|gold              = 210
|xp                = 37,500
|xp                = 18,750
|mastery            = 7,500
|mastery            = 3,750
}}
}}


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== Kick Strength ==
== Kick Strength ==
The Gladiator has an impulse strength of 1,700 m/s applied to players hit by the first explosion, 1,400 m/s for the second explosion, and 400 m/s for the last explosion.
The Gladiator has an impulse strength of 85,000 uu applied to players hit by the first explosion, 70,000 uu for the second explosion, and 20,000 uu for the last explosion.


== Trivia ==
== Trivia ==

Revision as of 22:16, 23 February 2014

Gladiator

Loadout/Class Brute
Slot Primary
Type Explosive
Statistics
Manual Reload Time 1.40 seconds
Auto Reload Time 1.95 seconds
Projectile Speed 76.4 m/s
Projectile Live Time 8 seconds
Projectile Hitbox 0.84 meters
Splash Radius 4 meters
Ammo 11 (16/21)
Upgrades
Upgrade 1 +5 ammo
Upgrade 2 +20% damage versus armored
Upgrade 3 +5 ammo
Cost
Gold 210
XP 18,750
Mastery Cost (XP) 3,750


"Fires a charged round that sticks to walls and releases multiple shockwaves. Detonates instantly in a focused blast if it hits an enemy."


The Gladiator is an unlockable primary weapon for the Brute that fires an explosive charge that sticks to whatever it hits. If the player gets a direct on an enemy, it will explode doing more damage. If the player does not get a direct hit, the charge will explode three times, each time it explodes, the blast will get weaker, and the damage radius will get larger.

Damage Table

Below are the damage values for the Gladiator.

Direct Hit 20% vs Armored 1st Explosion 20% vs Armored 2nd Explosion 20% vs Armored 3rd Explosion 20% vs Armored Total Damage 20% vs Armored
Damage Radius 4 meters 4 meters 4 meters 4 meters 8 meters 8 meters 11 meters 11 meters
Base Damage 800 800 800 800 500 500 400 400 1,700 1,700
Beowulf 1,344 1,612 960 1,152 600 720 480 576 2,040 2,448
Deployables 1,120 1,120 800 800 500 500 400 400 1,700 1,700
Generator 1,400 1,400 1,000 1,000 625 625 500 500 2,125 2,125
Grav Cycle 1,344 1,612 960 1,152 600 720 480 576 2,040 2,448
Player 1,120 1,120 800 800 500 500 400 400 1,700 1,700
Sensor 1,680 2,016 1,200 1,440 750 900 600 720 2,550 3,060
Shrike 2,800 3,360 2,000 2,400 1,250 1,500 1,000 1,200 4,250 5,100
Turret 1,680 2,016 1,200 1,440 750 900 600 720 2,550 3,060

Inheritence

The Gladiator has a 50% speed inheritence on fired projectiles. The base speed for the projectile is 76.4 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed.

Kick Strength

The Gladiator has an impulse strength of 85,000 uu applied to players hit by the first explosion, 70,000 uu for the second explosion, and 20,000 uu for the last explosion.

Trivia

  • Internally, the Gladiator is named the Spike Launcher.

Special Accolades

The following accolades can be earned with the Gladiator.

Explosive Spree Demolitions Expert Hurt Locker Air Mail