Tribes: Ascend/EXR Turret: Difference between revisions

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(Reduced cost and added series box)
(Added health and lock-on time.)
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|slot              = Pack
|slot              = Pack
|type              = Deployable
|type              = Deployable
|deployablehealth  = 800
|firerate          =
|firerate          =
|reloadtime        =
|reloadtime        =  
|warmuptime        =
|warmuptime        =
|lockontime        =
|lockontime        = 0.55 seconds
|lockondistance    =
|lockondistance    =
|projectilespeed    = 80 m/s
|projectilespeed    = 80 m/s
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The '''EXR Turret''' is an unlockable pack for the [[Tribes: Ascend/Technician|Technician]]. The EXR Turret is a deployable turret that will automatically shoot at enemies once it has locked onto them, firing a dumb missile, which does not home in on the target. In order for the EXR Turret to function, the generator must be operational. The EXR Turret can only be deployed at least 20 meters away from any other deployed EXR Turrets.
The '''EXR Turret''' is an unlockable pack for the [[Tribes: Ascend/Technician|Technician]]. The EXR Turret is a deployable turret that will automatically shoot at enemies once it has locked onto them, firing a dumb missile, which does not home in on the target. In order for the EXR Turret to function, the generator must be operational. The EXR Turret can only be deployed at least 20 meters away from any other deployed EXR Turrets. It takes 2 seconds for the EXR Turret to deploy before it can start firing.


== Damage Table ==
== Damage Table ==

Revision as of 20:37, 12 July 2013

EXR Turret

Loadout/Class Technician
Slot Pack
Type Deployable
Statistics
Lock-on Time 0.55 seconds
Projectile Speed 80 m/s
Projectile Live Time 3 seconds
Projectile Hitbox 0.7 meters
Splash Radius 4 meters
Health 800
Upgrades
Upgrade 1 -15% turret lock delay
Upgrade 2 +1 turret deploy limit
Upgrade 3 +25% turret versus armored
Cost
Gold 500
XP 44,000
Mastery Cost (XP) 7,500


"The EXR Turret has a longer range than the Light Turret and fires a small explosive rocket. It deals less focused damage than the Light Turret, but makes up for it with flexibility."


The EXR Turret is an unlockable pack for the Technician. The EXR Turret is a deployable turret that will automatically shoot at enemies once it has locked onto them, firing a dumb missile, which does not home in on the target. In order for the EXR Turret to function, the generator must be operational. The EXR Turret can only be deployed at least 20 meters away from any other deployed EXR Turrets. It takes 2 seconds for the EXR Turret to deploy before it can start firing.

Damage Table

Below are the damage values for the EXR Turret.

Base Damage 25% vs Armored
Base Damage 380 380
Beowulf 456 570
Deployables 0 0
Generator 0 0
Grav Cycle 456 570
Player 380 380
Sensor 0 0
Shrike 1,140 1,425
Turret 456 570

Kick Strength

The EXR Turret has an impulse strength of 800 m/s applied to players hit by its shell.