Tribes: Ascend/Anti-Personnel Grenade: Difference between revisions

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m (Cost)
(Updated for v1.1)
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|title              = Anti-Personnel Grenade
|title              = Anti-Personnel Grenade
|image              = [[Image:TA_Item_APGren.png|290px]]
|image              = [[Image:TA_Item_APGren.png|290px]]
|loadout            = [[Tribes:_Ascend/Soldier|Soldier]]
|loadout            = [[Tribes:_Ascend/Medium Armor|Medium Armor]]
|slot              = Belt
|slot              = Belt
|type              = Grenade
|type              = Grenade
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|projectilespeed    = 24 m/s
|projectilespeed    = 24 m/s
|projectilelivetime = 8 seconds
|projectilelivetime = 8 seconds
|projectilehitbox  = 0.84 meters
|projectilehitbox  = 0.4 meters
|falloffrange      =
|falloffrange      =
|splashradius      = 10 meters (11 meters/12.1 meters)
|splashradius      = 12 meters
|ammo              = 1
|ammo              = 2
|ammoupgrade        = 2
|ammoupgrade        =  
|upgrade1          = +1 ammo
|upgrade1          =  
|upgrade2          = +10% radius
|upgrade2          =  
|upgrade3          = +10% radius
|upgrade3          =  
|gold              = 120
|gold              = Free
|xp                = 10,500
|xp                = Free
|mastery            = 3,750
|mastery            = 8,000
}}
}}


''"AP Grenades deal massive damage to humans, but are very poor against Armored targets such as Base Turrets, Generators, and Vehicles."''
''"AP Grenades deal massive damage to humans, but are poor against Armored targets such as Base Turrets, Generators, and Vehicles."''




The '''Anti-Personnel Grenade''' is an unlockable belt item for the [[Tribes:_Ascend/Soldier|Soldier]]. This grenade is designed to be used against players, and will not do very much damage to anything else.
The '''Anti-Personnel Grenade''' is an unlockable belt item for the [[Tribes:_Ascend/Medium Armor|Medium Armor]]. This grenade is designed to be used against players, and will not do very much damage to anything else.


== Damage Table ==
== Damage Table ==
Below are the damage values for the AP Grenade.
Below are the damage values for the AP Grenade.
<!--
<!--
0.25x multiplier against armor
    m_fMinDamagePct=0.50
0.5x multiplier against generators
    m_fDamageMultiplierAgainstArmor=1.0
0.25x multiplier against shrikes
    m_fDamageMultiplierAgainstGenerators=1.0
    m_fDamageMultiplierAgainstShrike=1.50
    m_fDamageMultiplierAgainstBeowulf=1.50
    m_fDamageMultiplierAgainstGravCycle=1.50
    m_fDamageMultiplierAgainstBaseTurrets=1.0
    m_fDamageMultiplierAgainstBaseSensors=1.0
-->
-->
{| class="wikitable"
{| class="wikitable"
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! !! Base Damage
! !! Base Damage
|-
|-
|Base Damage || style="text-align:center;"| 1,200
|Base Damage || style="text-align:center;"| 875
|-
|-
|Beowulf || style="text-align:center;"| 300
|Beowulf || style="text-align:center;"| 1,312
|-
|-
|Deployables || style="text-align:center;"| 1,200
|Deployables || style="text-align:center;"| 875
|-
|-
|Generator || style="text-align:center;"| 600
|Generator || style="text-align:center;"| 875
|-
|-
|Grav Cycle || style="text-align:center;"| 300
|Grav Cycle || style="text-align:center;"| 1,312
|-
|-
|Player || style="text-align:center;"| 1,200
|Player || style="text-align:center;"| 875
|-
|-
|Sensor || style="text-align:center;"| 300
|Sensor || style="text-align:center;"| 875
|-
|-
|Shrike || style="text-align:center;"| 300
|Shrike || style="text-align:center;"| 1,312
|-
|-
|Turret || style="text-align:center;"| 300
|Turret || style="text-align:center;"| 875
|-
|-
|Splash Damage || style="text-align:center;"| 360 - 1,200
|Splash Damage || style="text-align:center;"| 437 - 875
|-
|-
|}
|}


== Inheritence ==
== Inheritance ==
The AP Grenade has a 20% speed inheritence when it is thrown. The base speed for the grenade is 24 m/s, with a maximum speed of 32 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.
The AP Grenade has a 20% speed inheritance when it is thrown. The base speed for the grenade is 24 m/s, with a maximum speed of 32 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.


== Kick Strength ==
== Kick Strength ==
The AP Grenade has an impulse strength of 85,000 uu applied to players hit by the grenade, and a multiplier of 1.2 for self-inflicted damage.
The AP Grenade has an impulse strength of 85,000 uu applied to players hit by the grenade.


== Special Accolades ==
== Special Accolades ==
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|[[Image:Air_mail.png]]
|[[Image:Air_mail.png]]
|}
|}
{{:Tribes: Ascend/Soldier series}}
{{Tribes:_Ascend/Medium_Armor_series}}
<!--
<!--
TrDevice_APGrenade
TrDevice_APGrenade

Revision as of 22:13, 27 December 2015

Anti-Personnel Grenade

Loadout/Class Medium Armor
Slot Belt
Type Grenade
Statistics
Manual Reload Time 0 seconds
Build Up Time 0.7 seconds
Projectile Speed 24 m/s
Projectile Live Time 8 seconds
Projectile Hitbox 0.4 meters
Splash Radius 12 meters
Ammo 2
Upgrades
Cost
Gold Free
XP Free
Mastery Cost (XP) 8,000


"AP Grenades deal massive damage to humans, but are poor against Armored targets such as Base Turrets, Generators, and Vehicles."


The Anti-Personnel Grenade is an unlockable belt item for the Medium Armor. This grenade is designed to be used against players, and will not do very much damage to anything else.

Damage Table

Below are the damage values for the AP Grenade.

Base Damage
Base Damage 875
Beowulf 1,312
Deployables 875
Generator 875
Grav Cycle 1,312
Player 875
Sensor 875
Shrike 1,312
Turret 875
Splash Damage 437 - 875

Inheritance

The AP Grenade has a 20% speed inheritance when it is thrown. The base speed for the grenade is 24 m/s, with a maximum speed of 32 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.

Kick Strength

The AP Grenade has an impulse strength of 85,000 uu applied to players hit by the grenade.

Special Accolades

The following accolades can be earned with the AP Grenade.

Explosive Spree Demolitions Expert Hurt Locker Air Mail