Tribes: Ascend/Stealth Spinfusor: Difference between revisions

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m (13 spinfusors now)
m (Gold)
 
(8 intermediate revisions by the same user not shown)
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|firerate          =
|firerate          =
|reloadtime        = 1.24 seconds
|reloadtime        = 1.24 seconds
|autoreloadtime    = 1.72 seconds
|warmuptime        =
|warmuptime        =
|lockontime        =
|lockontime        =
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|projectilespeed    = 78 m/s
|projectilespeed    = 78 m/s
|projectilelivetime = 6 seconds
|projectilelivetime = 6 seconds
|projectilehitbox  = 0.2 meters
|falloffrange      =
|falloffrange      =
|splashradius      = 7.2 meters
|splashradius      = 7.2 meters
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|upgrade2          = +20% damage versus armored
|upgrade2          = +20% damage versus armored
|upgrade3          = +5 ammo
|upgrade3          = +5 ammo
|gold              = 420
|gold              = 210
|xp                = 75,000
|xp                = 18,750
|mastery            = 15,000
|mastery            = 3,750
}}
}}


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<!--  
<!--  
1.4x multiplier for a direct hit
1.4x multiplier for a direct hit
2.5x multiplier for shrikes
    m_fDamageMultiplierAgainstArmor=1.20
    m_fDamageMultiplierAgainstGenerators=1.250
    m_fDamageMultiplierAgainstNonArmoredObjectives=1.0
    m_fDamageMultiplierAgainstShrike=2.50
    m_fDamageMultiplierAgainstBeowulf=1.20
    m_fDamageMultiplierAgainstGravCycle=1.20
    m_fDamageMultiplierAgainstBaseTurrets=1.20
    m_fDamageMultiplierAgainstBaseSensors=1.20
-->
-->
{| class="wikitable"
{| class="wikitable"
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|Base Damage || style="text-align:center;"| 500 || style="text-align:center;"| 500
|Base Damage || style="text-align:center;"| 500 || style="text-align:center;"| 500
|-
|-
|Beowulf || style="text-align:center;"| 700 || style="text-align:center;"| 840
|Beowulf || style="text-align:center;"| 840 || style="text-align:center;"| 1,008
|-
|-
|Deployables || style="text-align:center;"| 700 || style="text-align:center;"| 700
|Deployables || style="text-align:center;"| 700 || style="text-align:center;"| 700
|-
|-
|Generator || style="text-align:center;"| 700 || style="text-align:center;"| 700
|Generator || style="text-align:center;"| 875 || style="text-align:center;"| 875
|-
|-
|Grav Cycle || style="text-align:center;"| 700 || style="text-align:center;"| 840
|Grav Cycle || style="text-align:center;"| 840 || style="text-align:center;"| 1,008
|-
|-
|Player || style="text-align:center;"| 700 || style="text-align:center;"| 700
|Player || style="text-align:center;"| 700 || style="text-align:center;"| 700
|-
|-
|Sensor || style="text-align:center;"| 700 || style="text-align:center;"| 840
|Sensor || style="text-align:center;"| 840 || style="text-align:center;"| 1,008
|-
|-
|Shrike || style="text-align:center;"| 1,750 || style="text-align:center;"| 2,100
|Shrike || style="text-align:center;"| 1,750 || style="text-align:center;"| 2,100
|-
|-
|Turret || style="text-align:center;"| 700 || style="text-align:center;"| 840
|Turret || style="text-align:center;"| 840 || style="text-align:center;"| 1,008
|-
|-
|Splash Damage || style="text-align:center;"| 250 - 500 || style="text-align:center;"| 300 - 600
|Splash Damage || style="text-align:center;"| 250 - 500 || style="text-align:center;"| 300 - 600
Line 65: Line 74:


== Kick Strength ==
== Kick Strength ==
The Stealth Spinfusor has an impulse strength of 100 m/s applied to players hit by its disc, and an additional 70 m/s strength impulse applied if it kills the player. Due to the high strength, it is commonly used for disc jumping, allowing for greater speeds to be attained.
The Stealth Spinfusor has an impulse strength of 75,000 uu applied to players hit by its disc, and a multiplier of 1.2 for self-inflicted damage.


== Special Accolades ==
== Special Accolades ==
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|[[Image:Blue_plate_special.png]]
|[[Image:Blue_plate_special.png]]
|}
|}
== See Also ==
[[Tribes:_Ascend/Spinfusor_Comparison|Spinfusor Comparison]]
{{Tribes: Ascend/Infiltrator series}}
<!--
TrDevice_StealthLightSpinfusor
TrDmgType_StealthSpinfusor
TrProj_StealthSpinfusor
-->
[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Primary Weapons]]

Latest revision as of 21:18, 23 February 2014

Stealth Spinfusor

Loadout/Class Infiltrator
Slot Primary
Type Disc
Statistics
Manual Reload Time 1.24 seconds
Auto Reload Time 1.72 seconds
Projectile Speed 78 m/s
Projectile Live Time 6 seconds
Projectile Hitbox 0.2 meters
Splash Radius 7.2 meters
Ammo 19 (24/29)
Upgrades
Upgrade 1 +5 ammo
Upgrade 2 +20% damage versus armored
Upgrade 3 +5 ammo
Cost
Gold 210
XP 18,750
Mastery Cost (XP) 3,750


"The Stealth Spinfusor has been modified to fit an Infiltrator's low profile."


The Stealth Spinfusor is one of the thirteen Spinfusor variations in Tribes: Ascend, and is an unlockable primary weapon for the Infiltrator. This Spinfusor's design was based on the Spinfusor from Tribes 2.

Damage Table

Below are the damage values for the Stealth Spinfusor.

Base Damage 20% vs Armored
Base Damage 500 500
Beowulf 840 1,008
Deployables 700 700
Generator 875 875
Grav Cycle 840 1,008
Player 700 700
Sensor 840 1,008
Shrike 1,750 2,100
Turret 840 1,008
Splash Damage 250 - 500 300 - 600

Inheritence

The Stealth Spinfusor has a 50% speed inheritence on fired projectiles. The base speed for the projectile is 78 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed.

Kick Strength

The Stealth Spinfusor has an impulse strength of 75,000 uu applied to players hit by its disc, and a multiplier of 1.2 for self-inflicted damage.

Special Accolades

The following accolades can be earned with the Light Spinfusor.

Classic Spree Disc Jockey Tribal Fanatic Blue Plate Special

See Also

Spinfusor Comparison