Tribes: Ascend/Shotgun: Difference between revisions

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|Beowulf || style="text-align:center;"| 0
|Beowulf || style="text-align:center;"| 0
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|-
|Deployables || style="text-align:center;"| 640 (80 x 8)
|Deployables || style="text-align:center;"| 640 <small>(80 x 8)</small>
|-
|-
|Generator || style="text-align:center;"| 512 (64 x 8)
|Generator || style="text-align:center;"| 512 <small>(64 x 8)</small>
|-
|-
|Grav Cycle || style="text-align:center;"| 0
|Grav Cycle || style="text-align:center;"| 0
|-
|-
|Player || style="text-align:center;"| 640 (80 x 8)
|Player || style="text-align:center;"| 640 <small>(80 x 8)</small>
|-
|-
|Sensor || style="text-align:center;"| 0
|Sensor || style="text-align:center;"| 0
|-
|-
|Shrike || style="text-align:center;"| 416 (52 x 8)
|Shrike || style="text-align:center;"| 416 <small>(52 x 8)</small>
|-
|-
|Turret || style="text-align:center;"| 0
|Turret || style="text-align:center;"| 0
|-
|-
|Splash Damage || style="text-align:center;"| 320 (40 x 8) - 576 (72 x 8)
|Splash Damage || style="text-align:center;"| 320 <small>(40 x 8)</small> - 576 <small>(72 x 8)</small>
|-
|-
|}
|}

Revision as of 23:18, 27 August 2012

Shotgun

Loadout/Class Pathfinder
Slot Secondary
Type Bullet/Spread/Hitscan
Statistics
Projectile Speed Hitscan
Magazine Size 5 (6)
Ammo 35 (45/55)
Upgrades
Upgrade 1 +10 ammo
Upgrade 2 +1 clip size
Upgrade 3 +10 ammo
Cost
Gold Free
XP Free
Mastery Cost (XP) 15,000


"Deals massive damage over short distances."


The Shotgun is one of the five shotgun variations in Tribes: Ascend, and is the default secondary weapon for the Pathfinder.

Damage Table

Below are the damage values for the Shotgun. The Shotgun fires 8 pellets.

Base Damage
Base Damage 80
Beowulf 0
Deployables 640 (80 x 8)
Generator 512 (64 x 8)
Grav Cycle 0
Player 640 (80 x 8)
Sensor 0
Shrike 416 (52 x 8)
Turret 0
Splash Damage 320 (40 x 8) - 576 (72 x 8)

Inheritence

The Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.