Tribes: Ascend/Mine
Mine | |
---|---|
Loadout/Class | Doombringer |
Slot | Belt |
Type | Explosive / Deployable |
Statistics | |
Projectile Speed | 6 m/s |
Projectile Hitbox | 0.84 meters |
Splash Radius | 8 meters |
Ammo | 1 (2) |
Upgrades | |
Upgrade 1 | +1 ammo |
Upgrade 2 | +10% radius |
Upgrade 3 | +20% damage versus armored |
Cost | |
Gold | 420 |
XP | 72,000 |
Mastery Cost (XP) | 15,000 |
"Mines explode when enemies travel over them, and give the Doombringer added defensive capabilities."
The Mine is an unlockable secondary weapon for the Doombringer. Mines are deployable explosives that explode when a player gets within range. Players can deploy up to 3 mines without any perks.
Damage Table
Below are the damage values for the Mine.
Base Damage | 15% vs Armored | |
---|---|---|
Base Damage | 700 | 700 |
Beowulf | 350 | 420 |
Deployables | 700 | 700 |
Generator | 875 | 875 |
Grav Cycle | 350 | 420 |
Player | 700 | 700 |
Sensor | 350 | 420 |
Shrike | 1,750 | 2,100 |
Turret | 350 | 420 |
Splash Damage | 140 - 700 | 168 - 840 |
Inheritence
The Mine has a 20% speed inheritence on thrown projectiles. The base speed for the mine is 6 m/s, with a maximum speed of 6 m/s, regardless of the inherited speed.
Kick Strength
The Mine has an impulse strength of 1,700 m/s applied to players hit by its explosion.
Special Accolades
The following accolades can be earned with the Mine.
Explosive Spree | Demolitions Expert | Hurt Locker |
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