Tribes: Ascend/Light Assault Rifle: Difference between revisions

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|lockondistance    =
|lockondistance    =
|projectilespeed    = 420 m/s
|projectilespeed    = 420 m/s
|projectilelivetime = 160 meters
|projectilelivetime = 1 second
|projectilehitbox  = 1 meter
|falloffrange      =
|falloffrange      =
|splashradius      =  
|splashradius      =  
|clipsize          = 21 (24)
|clipsize          = 21
|clipamount        =
|clipsizeupgrade    = 24
|clipamountupgrade  =  
|ammo              = 147
|ammo              = 147
|ammoupgrade        = 189/231
|ammoupgrade        = 189/231

Revision as of 01:33, 21 September 2012

Light Assault Rifle

Loadout/Class Pathfinder
Slot Secondary
Type Bullet / 3 Round Burst
Statistics
Projectile Speed 420 m/s
Projectile Live Time 1 second
Projectile Hitbox 1 meter
Magazine Size 21 (24)
Ammo 147 (189/231)
Upgrades
Upgrade 1 +42 ammo
Upgrade 2 +3 clip size
Upgrade 3 +42 ammo
Upgrade 4 -15% reload time
Cost
Gold 200
XP 88,000
Mastery Cost (XP) 15,000


"The LAR fires a three-round burst, and the Scope allows it to engage targets at great distance."


The Light Assault Rifle is one of the four assault rifle variations in Tribes: Ascend, and is an unlockable secondary weapon for the Pathfinder.

Damage Table

Below are the damage values for the Light Assault Rifle.

Base Damage
Base Damage 80
Beowulf 0
Deployables 80
Generator 64
Grav Cycle 0
Player 80
Sensor 0
Shrike 52
Turret 0
Falloff Damage 60 - 80

Inheritence

The Light Assault Rifle does not inherit the player's velocity.