Tribes: Ascend/Light Assault Rifle: Difference between revisions

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== Damage Table ==
== Damage Table ==
Below are the damage values for the Shotgun. The Shotgun fires 8 pellets.
Below are the damage values for the Light Assault Rifle.
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0.8x multiplier for generators
0.8x multiplier for generators

Revision as of 02:48, 28 August 2012

Light Assault Rifle

Loadout/Class Pathfinder
Slot Secondary
Type Bullet/3 Round Burst
Statistics
Projectile Live Time 160 meters
Magazine Size 21 (24)
Ammo 147 (189/231)
Upgrades
Upgrade 1 +42 ammo
Upgrade 2 +3 clip size
Upgrade 3 +42 ammo
Upgrade 4 -15% reload time
Cost
Gold 200
XP 88,000
Mastery Cost (XP) 15,000


"The LAR fires a three-round burst, and the Scope allows it to engage targets at great distance."


The Light Assault Rifle is one of the four assault rifle variations in Tribes: Ascend, and is an unlockable secondary weapon for the Pathfinder.

Damage Table

Below are the damage values for the Light Assault Rifle.

Base Damage
Base Damage 80
Beowulf 0
Deployables 80
Generator 64
Grav Cycle 0
Player 80
Sensor 0
Shrike 52
Turret 0
Splash Damage 60 - 80

Inheritence

The Light Assault Rifle does not inherit the player's velocity.