Tribes: Ascend/Holdout Shotgun: Difference between revisions

From Tribes Wiki
Jump to navigation Jump to search
m (Six shotguns)
(Reduced falloff damage due to patch)
Line 61: Line 61:
|Turret || style="text-align:center;"| 0
|Turret || style="text-align:center;"| 0
|-
|-
|Splash Damage || style="text-align:center;"| 360 <small>(45 x 8)</small> - 648 <small>(81 x 8)</small>
|Falloff Damage || style="text-align:center;"| 216 <small>(27 x 8)</small> - 648 <small>(81 x 8)</small>
|-
|-
|}
|}

Revision as of 00:19, 8 December 2012

Holdout Shotgun

Loadout/Class Pathfinder
Slot Secondary
Type Bullet / Spread / Hitscan
Statistics
Projectile Speed Hitscan
Magazine Size 4 (5)
Ammo 34 (42/50)
Upgrades
Upgrade 1 +8 ammo
Upgrade 2 +1 clip size
Upgrade 3 +8 ammo
Cost
Gold 120
XP 14,000
Mastery Cost (XP) 15,000


"This weapon didn't gain popularity until it won the duel between Blood Eagle Nira Magnus and The Usurper. Magnus won by clubbing The Usurper in the face after she ran out of ammo."


The Holdout Shotgun is one of the six shotgun variations in Tribes: Ascend, and is an unlockable secondary weapon for the Pathfinder. The Holdout Shotgun deals more damage than the Shotgun, but has less total ammo, and a smaller clip.

Damage Table

Below are the damage values for the Holdout Shotgun. The Holdout Shotgun fires 8 pellets.

Base Damage
Base Damage 90
Beowulf 0
Deployables 720 (90 x 8)
Generator 576 (72 x 8)
Grav Cycle 0
Player 720 (90 x 8)
Sensor 0
Shrike 464 (58 x 8)
Turret 0
Falloff Damage 216 (27 x 8) - 648 (81 x 8)

Inheritence

The Holdout Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.