Tribes: Ascend/Gast's Rifle: Difference between revisions
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== Inheritence == | == Inheritence == | ||
The | The Gast's Rifle does not inherit the player's velocity. | ||
== Trivia == | |||
*Internally, the Gast's Rifle is named the Assault Rifle MKD. | |||
== See Also == | == See Also == | ||
[[Tribes:_Ascend/Auto_Comparison|Auto Comparison]] | [[Tribes:_Ascend/Auto_Comparison|Auto Comparison]] | ||
{{:Tribes: Ascend/Soldier series}} | {{:Tribes: Ascend/Soldier series}} | ||
[[Category:Tribes: Ascend]] | |||
[[Category:Tribes: Ascend/Weapons]] | |||
[[Category:Tribes: Ascend/Primary Weapons]] |
Revision as of 22:14, 27 September 2013
Gast's Rifle | |
---|---|
Loadout/Class | Soldier |
Slot | Primary |
Type | Bullet |
Statistics | |
Projectile Speed | 420 m/s |
Projectile Live Time | 1 second |
Projectile Hitbox | 1 meter |
Magazine Size | 20 (24) |
Ammo | 140 (180/224) |
Upgrades | |
Upgrade 1 | +40 ammo |
Upgrade 2 | +4 clip size |
Upgrade 3 | +40 ammo |
Upgrade 4 | -15% reload time |
Cost | |
Gold | 120 |
XP | 7,000 |
Mastery Cost (XP) | 7,500 |
"The custom rifle made famous by Marshal Gast, this weapon uses a larger caliber round but has a smaller clip size."
The Gast's Rifle is one of the four assault rifle variations in Tribes: Ascend, and is an unlockable primary weapon for the Soldier.
Damage Table
Below are the damage values for the Gasts Rifle.
Base Damage | |
---|---|
Base Damage | 85 |
Beowulf | 0 |
Deployables | 85 |
Generator | 68 |
Grav Cycle | 0 |
Player | 85 |
Sensor | 0 |
Shrike | 55 |
Turret | 0 |
Falloff Damage | 63 - 85 |
Inheritence
The Gast's Rifle does not inherit the player's velocity.
Trivia
- Internally, the Gast's Rifle is named the Assault Rifle MKD.
See Also
|