Tribes: Ascend/Falcon: Difference between revisions

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|type              = Bullet
|type              = Bullet
|firerate          =
|firerate          =
|reloadtime        =  
|reloadtime        = 1.8 seconds
|reloadupgrade      = 1.53 seconds
|autoreloadtime    = 2.86 seconds
|autoreloadupgrade  = 2.43 seconds
|warmuptime        =
|warmuptime        =
|lockontime        =
|lockontime        =

Revision as of 16:44, 9 October 2013

Falcon

Loadout/Class Sentinel
Slot Secondary
Type Bullet
Statistics
Manual Reload Time 1.8 seconds (1.53 seconds)
Auto Reload Time 2.86 seconds (2.43 seconds)
Projectile Speed 420 m/s
Projectile Live Time 1 second
Projectile Hitbox 1 meter
Magazine Size 20 (24)
Ammo 120 (160/204)
Upgrades
Upgrade 1 +40 ammo
Upgrade 2 +4 clip size
Upgrade 3 +40 ammo
Upgrade 4 -15% reload time
Cost
Gold 500
XP 44,000
Mastery Cost (XP) 7,500


"A fully automatic Pistol, the Falcon adds versatility to any Sentinel caught in a duel."


The Falcon is an unlockable secondary weapon for the Sentinel; it is a sub-machine gun with the fastest projectile speed, aside from the hitscan weapons.

Damage Table

Below are the damage values for the Falcon.

Base Damage
Base Damage 65
Beowulf 0
Deployables 65
Generator 52
Grav Cycle 0
Player 65
Sensor 0
Shrike 42
Turret 0
Falloff Damage 45 - 65

Inheritence

The Falcon does not inherit the player's velocity.

Trivia

  • For a very long time, the Falcon's projectile had a hitbox size of 1.2 meters, larger than any of the other weapons, until it was reduced to 1 meter, the same as all of the other automatic weapons.

See Also

Auto Comparison