Tribes: Ascend/Falcon: Difference between revisions

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(Updated for v1.0.1244.1 GOTY)
(Reduced cost and added series box)
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|upgrade4          = -15% reload time
|upgrade4          = -15% reload time
|gold              = 500
|gold              = 500
|xp                = 88,000
|xp                = 44,000
|mastery            = 15,000
|mastery            = 7,500
}}
}}


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== See Also ==
== See Also ==
[[Tribes:_Ascend/Auto_Comparison|Auto Comparison]]
[[Tribes:_Ascend/Auto_Comparison|Auto Comparison]]
{{:Tribes: Ascend/Sentinel series}}

Revision as of 19:45, 9 April 2013

Falcon

Loadout/Class Sentinel
Slot Secondary
Type Bullet
Statistics
Projectile Speed 420 m/s
Projectile Live Time 1 second
Projectile Hitbox 1 meter
Magazine Size 20 (24)
Ammo 120 (160/204)
Upgrades
Upgrade 1 +40 ammo
Upgrade 2 +4 clip size
Upgrade 3 +40 ammo
Upgrade 4 -15% reload time
Cost
Gold 500
XP 44,000
Mastery Cost (XP) 7,500


"A fully automatic Pistol, the Falcon adds versatility to any Sentinel caught in a duel."


The Falcon is an unlockable secondary weapon for the Sentinel; it is a sub-machine gun with the largest hitbox of all the weapons in Ascend, and has the fastest projectile speed.

Damage Table

Below are the damage values for the Falcon.

Base Damage
Base Damage 65
Beowulf 0
Deployables 65
Generator 52
Grav Cycle 0
Player 65
Sensor 0
Shrike 42
Turret 0
Falloff Damage 45 - 65

Inheritence

The Falcon does not inherit the player's velocity.

See Also

Auto Comparison